pooria810 Posted August 28, 2018 Share Posted August 28, 2018 error again Link to comment Share on other sites More sharing options...
fore Posted August 28, 2018 Share Posted August 28, 2018 error again BRAVO! You just "earned" the world record for the shortest, most meaningless problem report ever! Do you really believe that anyone can figure out what YOU have done wrong based on your spam? :rolleyes: Link to comment Share on other sites More sharing options...
poizn123 Posted September 21, 2018 Share Posted September 21, 2018 (edited) when i open fnis and click update fnis behaviour and launch the game the npc's and mycharacter is standing idly and no action is applied when i stheath my weapon but it is still stheat....i dont know what todo?? Edited September 21, 2018 by poizn123 Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 21, 2018 Share Posted September 21, 2018 when i open fnis and click update fnis behaviour...When FNIS is finished updating, are there any warnings or errors in the text field? If so, I think you can copy the whole text field and paste it here.If there are no FNIS warnings, post your mod list. Some folks here may wish to see your plugin load order, too, but I'm mainly interested in the order in which your mods were installed/virtualized. If you use Mod Organizer, see your current profile's modlist.txt. Link to comment Share on other sites More sharing options...
poizn123 Posted September 22, 2018 Share Posted September 22, 2018 when i open fnis and click update fnis behaviour...When FNIS is finished updating, are there any warnings or errors in the text field? If so, I think you can copy the whole text field and paste it here.If there are no FNIS warnings, post your mod list. Some folks here may wish to see your plugin load order, too, but I'm mainly interested in the order in which your mods were installed/virtualized. If you use Mod Organizer, see your current profile's modlist.txt. yes there are two warnings 1.>>Warning: Custom skeleton found. Select SKELETON patch.<<2.>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< these two warning is found Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 23, 2018 Share Posted September 23, 2018 (edited) when i open fnis and click update fnis behaviour...When FNIS is finished updating, are there any warnings or errors in the text field? If so, I think you can copy the whole text field and paste it here.If there are no FNIS warnings, post your mod list. Some folks here may wish to see your plugin load order, too, but I'm mainly interested in the order in which your mods were installed/virtualized. If you use Mod Organizer, see your current profile's modlist.txt. yes there are two warnings 1.>>Warning: Custom skeleton found. Select SKELETON patch.<<2.>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< these two warning is found 1. That one probably is causing the problem, and it's easy to fix. When you run FNIS, before you click update, check the box for Skeleton Arm fix in the bottom section.2. I would fix the startup path in Mod Organizer, or the link used to launch FNIS. The path should be SSE or the data folder. For me, the startup path is "D:/apps/Steam/SteamApps/common/Skyrim Special Edition/Data," and I don't see this warning. If you use a mod manager, FNIS needs to be executed within the manager. Edited September 23, 2018 by Tony_OQuinn Link to comment Share on other sites More sharing options...
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