starboenchen Posted February 9, 2016 Share Posted February 9, 2016 (edited) Im working on IT :D Edited February 9, 2016 by starboenchen Link to comment Share on other sites More sharing options...
DottorZoidberg Posted February 9, 2016 Author Share Posted February 9, 2016 Im working on IT :Dthe picture is broken, repost it pls :pirate: Link to comment Share on other sites More sharing options...
ensssss Posted February 10, 2016 Share Posted February 10, 2016 (edited) Im working on IT :Dthe picture is broken, repost it pls :pirate: There isn't a picture in his post ^^ I could probably have a go at this, but I would need someone else to rig it and do the final nif editing. Edit: Started working on it. After about 15 minutes I have this much of the low-poly mesh. http://i.imgur.com/LfvKwSU.png Edited February 10, 2016 by OpenSaucer Link to comment Share on other sites More sharing options...
Junnari Posted February 10, 2016 Share Posted February 10, 2016 Assuming that you'd make it as left handed version with the bolt handle on left side of the receiver (and possibly make some compromises with the accuracy of the model to have closer positioning for the parts), it should be able to use the hunting rifle animations. Link to comment Share on other sites More sharing options...
starboenchen Posted February 14, 2016 Share Posted February 14, 2016 hey i tried it with blender (to edit the MSR modell but i cant export it to .nif (i tried it with the nif plugin for blender) but blender gets every time the same bugand i have absolutly no idea how to invert/mirror that the bolt is on the right sight Link to comment Share on other sites More sharing options...
Junnari Posted February 14, 2016 Share Posted February 14, 2016 There isn't yet functional plugin for Blender that would allow exporting the models as .nif that could be used by FO4. The plugin that's available only supports exporting to .nif that uses the old mesh data format that isn't supported. You can convert models using Outfit Studio, however it gives far worse results than 3ds Max. To mirror the bolt handle or basically any mesh with Blender, select the object you want to mirror, go into edit mode, set the pivot center to 3d cursor and adjust the cursor position so that it's in the center of the point along which you wish to mirror the object. Then select the polygons you want to mirror and scale to -1 along the wanted axis (usually x). After this you'll need to flip the normals so that the polygons are facing correct direction. Link to comment Share on other sites More sharing options...
starboenchen Posted February 14, 2016 Share Posted February 14, 2016 in the model from the MSR (the one i have ) are Bolt Magazine and silencer one part so if i try to rotate or mirror the bolt they turn to Link to comment Share on other sites More sharing options...
DottorZoidberg Posted February 15, 2016 Author Share Posted February 15, 2016 in the model from the MSR (the one i have ) are Bolt Magazine and silencer one part so if i try to rotate or mirror the bolt they turn tocan u send me some pic of the model? :laugh: Link to comment Share on other sites More sharing options...
starboenchen Posted February 16, 2016 Share Posted February 16, 2016 in the model from the MSR (the one i have ) are Bolt Magazine and silencer one part so if i try to rotate or mirror the bolt they turn tocan u send me some pic of the model? :laugh: how? Link to comment Share on other sites More sharing options...
DottorZoidberg Posted February 17, 2016 Author Share Posted February 17, 2016 in the model from the MSR (the one i have ) are Bolt Magazine and silencer one part so if i try to rotate or mirror the bolt they turn tocan u send me some pic of the model? :laugh: how? post a screenshot Link to comment Share on other sites More sharing options...
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