ClydeYELLO Posted May 6, 2011 Share Posted May 6, 2011 So, can anyone tell me what the problem may be before I blow my laptop to kingdom come? I've been working on a new piece of outfit made cobbling together various resources and such in Nifskope. The problem is, when I take a piece - say, a pistol holster - from a dress/armour with the "copy branch" command and paste it over the "Sceneroot" nifnode with "paste branch", then proceed to move it in place and rescale it with the "edit" command, the changes I made seem to be not recorded. I mean, the render in nifskope looks as it's supposed to look, but when I see a preview of the item with the GECK render and/or in game, the moved block is still in the original position and has the original scale. What could I be doing wrong? Please, don't tell me I need to use Blender. I hate it, and the .nif plugin doesn't work on my computer, no matter what I do. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 6, 2011 Share Posted May 6, 2011 I don't know why the changes don't take effect. There is an 'apply transform' button or something to that effect which you use to apply your changes, but you don't mention it, it may be obvious. And I won't tell you you need to use blender. You *should*, since you're moving the position of the pistol so it's very unlikely the weighting will be correct for its new position. Can't imagine the clipping issues you run into pasting branches in nifskope either. Link to comment Share on other sites More sharing options...
davidlallen Posted May 6, 2011 Share Posted May 6, 2011 Archive invalidation? Link to comment Share on other sites More sharing options...
ClydeYELLO Posted May 6, 2011 Author Share Posted May 6, 2011 (edited) Archive invalidation?Wasn't archiveinvalidation affecting textures only? Anyway, tried to use the "apply" button, it just effs up the block position. But thanks for the help. I'd try and use Blender, but my PC hates it so much, I think the fact that I'm using Windows 7 may be the cause, but I've looked on the interwebz for a word of widsom on installing the app on Vista and Seven, and it looks like I'm doing it right. Edited May 7, 2011 by ClydeYELLO Link to comment Share on other sites More sharing options...
davidlallen Posted May 6, 2011 Share Posted May 6, 2011 Archive invalidation applies to any file in a bsa archive. Are you using a new filename for your object or are you overriding one of the objects in the base game? If you are using a new filename then this cannot be the problem. Link to comment Share on other sites More sharing options...
Moraelin Posted May 7, 2011 Share Posted May 7, 2011 I don't think it's NifSkope per se. The coordinates for clothing are tied to bone coordinates so crap can happen when you just move stuff around and pay no attention to the vector doing that linking. Probably Blender IS your best bet. Granted though, I only have a very hazy idea of it, since I only had a brief and not very successful attempt at doing a helmet. Link to comment Share on other sites More sharing options...
ClydeYELLO Posted May 7, 2011 Author Share Posted May 7, 2011 Understood. I'll try and see if an older version of Blender works correctly. Link to comment Share on other sites More sharing options...
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