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[Perk Mod Spell Magnitude] Which condition tab for global values?


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I'm working on a patch for Ordinator and Religion - Prayer and Meditation.

 

I want to add a requirement to use the False Light perk: you will need 1500 favor with at least one Divine in order to make the effect happen.

 

The way Religion - P&M works is by adding or subtracting amounts to global values (corresponding to the Divine).

 

I want to add a condition to the effects to the False Light perk. I could add the condition to the perk itself, but when the player gets less than a certain value and has already taken the perk, it will remain active.

 

The False Light perk works by a Mod Spell Magnitude function (multiplying the effect of aimed healing spells by -1, making them damaging spells). It already has some conditions (like the target has to be hostile etc).

 

The Mod Spell Magnitude function has 3 condition tabs: Perk Owner (0), Spell (1) and Target (2). To which of those should I add the GlobalVariable conditions (each for every Divine, using "OR" instead of "AND")? I have added them to the 0 tab (= Perk Owner), but only the first condition (Akatosh) seems to work...

 

Here's a quick screenie: http://imgur.com/4jB2WUS

 

I hope this is a bit understandable. It was quite difficult to explain.

 

Thanks in advance

 

Kind regards

 

Andre

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