AndrealphusVIII Posted February 9, 2016 Share Posted February 9, 2016 I'm working on a patch for Ordinator and Religion - Prayer and Meditation. I want to add a requirement to use the False Light perk: you will need 1500 favor with at least one Divine in order to make the effect happen. The way Religion - P&M works is by adding or subtracting amounts to global values (corresponding to the Divine). I want to add a condition to the effects to the False Light perk. I could add the condition to the perk itself, but when the player gets less than a certain value and has already taken the perk, it will remain active. The False Light perk works by a Mod Spell Magnitude function (multiplying the effect of aimed healing spells by -1, making them damaging spells). It already has some conditions (like the target has to be hostile etc). The Mod Spell Magnitude function has 3 condition tabs: Perk Owner (0), Spell (1) and Target (2). To which of those should I add the GlobalVariable conditions (each for every Divine, using "OR" instead of "AND")? I have added them to the 0 tab (= Perk Owner), but only the first condition (Akatosh) seems to work... Here's a quick screenie: http://imgur.com/4jB2WUS I hope this is a bit understandable. It was quite difficult to explain. Thanks in advance Kind regards Andre Link to comment Share on other sites More sharing options...
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