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Posted (edited)

XCOM 2 seems to use a lot of static functions. In other languages, these can't be overriden; however I've read that in UnrealScript, they can. However, overriding them does not seem to work, presumably because the class is always specified by name when they are called.

 

Has anyone figured out a trick to override these, or a trick to get around that limitation?

Edited by BlueRaja
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