BlueRaja Posted February 9, 2016 Posted February 9, 2016 (edited) XCOM 2 seems to use a lot of static functions. In other languages, these can't be overriden; however I've read that in UnrealScript, they can. However, overriding them does not seem to work, presumably because the class is always specified by name when they are called. Has anyone figured out a trick to override these, or a trick to get around that limitation? Edited February 9, 2016 by BlueRaja
davidlallen Posted February 15, 2016 Posted February 15, 2016 Same/similar problem here, preventing proper operation of mods like All Armor Options.http://forums.nexusmods.com/index.php?/topic/3802360-better-implementation-of-all-armor-options/&do=findComment&comment=34606180
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