Deleted4363562User Posted February 9, 2016 Share Posted February 9, 2016 So I reworked the texture for the both male and female bodies. I placed some text on the back between the shoulders, but it somehow shows up on the Male Character's left elbow as well. This does not happen for females. I've checked the nif several times now and even made a new one to check and see if it was corrupted for something, but it seems like this is how the vanilla game works with this jacket. Any thoughts or suggestions? Link to comment Share on other sites More sharing options...
Kikaimegami Posted February 9, 2016 Share Posted February 9, 2016 You can export it to OBJ, take it into Blender (or another 3d program of your choice) to change the UV mapping a bit so it uses some other part of the texture for the elbow, then back to OBJ and back into OS. Just load the vanilla mesh as the reference for rigging... That's kind of suggesting a lot though :( You used to be able to edit UV in Nifskope, but the dev build for FO4 support doesn't have that yet. I suppose you could edit the UV in Nifskope by editing each vertex individually that needs to be set to a different part of the map, but that would be annoying as hell. Link to comment Share on other sites More sharing options...
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