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I need as much help as possible even getting the basics understood.


Cadacis

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I have no idea how to even start with this, I understand changing the .Ini files that's simple enough, I played around with the Xcom2 Dev tools from steam, but how the hell do I get the unreal editor to recognize Xcom2 and give me the content we've been given?

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Now I could be wrong but if all you're doing is tweaking the ini files for gameplay balance (harder/easier) then you shouldn't even need the Unreal Editor. Notepadd++ would suffice.

no no no, that's what i knew how to do, I've gotten the editor running, made a model, got the .upk file and everything now i just need to figure out how to get the model into the example weapon mod.

 

Edit: Ok the only problem i have now is finding the weapon archtype for conventional assault rifle, and i have no idea where it is located.

Edited by Cadacis
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