Cadacis Posted February 9, 2016 Share Posted February 9, 2016 I have no idea how to even start with this, I understand changing the .Ini files that's simple enough, I played around with the Xcom2 Dev tools from steam, but how the hell do I get the unreal editor to recognize Xcom2 and give me the content we've been given? Link to comment Share on other sites More sharing options...
NephilimNexus Posted February 9, 2016 Share Posted February 9, 2016 Now I could be wrong but if all you're doing is tweaking the ini files for gameplay balance (harder/easier) then you shouldn't even need the Unreal Editor. Notepadd++ would suffice. Link to comment Share on other sites More sharing options...
Cadacis Posted February 9, 2016 Author Share Posted February 9, 2016 (edited) Now I could be wrong but if all you're doing is tweaking the ini files for gameplay balance (harder/easier) then you shouldn't even need the Unreal Editor. Notepadd++ would suffice.no no no, that's what i knew how to do, I've gotten the editor running, made a model, got the .upk file and everything now i just need to figure out how to get the model into the example weapon mod. Edit: Ok the only problem i have now is finding the weapon archtype for conventional assault rifle, and i have no idea where it is located. Edited February 9, 2016 by Cadacis Link to comment Share on other sites More sharing options...
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