Phnx Posted February 9, 2016 Share Posted February 9, 2016 So, what I'd like to do is take the head mesh from the "LatFemC" package and change the "MaterialInstance" in the "LODInfo" to e.g. "MaterialInstanceConstant'CaucFemE.Materials.CaucFemE'" so it uses the "CaucFemE" head diffuse map to get a lighter skin complexion. I've gotten that far, but I have no idea how to create a new package, least of all how to get the friggin' thing loaded into the game. :P Link to comment Share on other sites More sharing options...
Phnx Posted March 13, 2016 Author Share Posted March 13, 2016 Bumping this in hopes that someone is so kind as to help me. :D Link to comment Share on other sites More sharing options...
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