rth1913 Posted May 7, 2011 Share Posted May 7, 2011 What is the best mod for increasing performance? Link to comment Share on other sites More sharing options...
ita Posted May 7, 2011 Share Posted May 7, 2011 The mods that add a better graphics card, a faster CPU and more RAM to your computer. Those are not available on the Nexus, though. The Stutter Remover seems to make the game lag less for some people, you can try that if you wish. Link to comment Share on other sites More sharing options...
rth1913 Posted May 7, 2011 Author Share Posted May 7, 2011 Sarcasm wasn't necessary lol. And thanks, Ill take a look. Link to comment Share on other sites More sharing options...
codepoet Posted May 8, 2011 Share Posted May 8, 2011 (edited) There are actually a few different things you can do. Of course, the most important thing you can do on your side (with out upgrading your computer) is to decrease the playing resolution, lower you go the more performance boost you'll experience. Additionally, some people will argue this.. but I know it to be true personally. My cousin had the same problem with performance on his laptop, after taking the following steps it helped enough to make it enjoyable. Are you using a quad-core cpu? The computers cpu I'm using now has 8 cores, I randomly experienced crash after crash with random freezing. You can force Fallout 3 and NV to use only two cpu threads by editing your Fallout.ini file in your "\Documents\My Games\FalloutNV\" Folder. See the example below. This may make your game run smoother, reduce crashes and freezing. And secondly, you can use this Mod in addition (or stand-alone): Better Performance for Older PCs: http://www.newvegasnexus.com/downloads/file.php?id=36654 ------------------------------------------------------------------ Force FallNV to run 2 cores only: Before you do anything, copy your fallout.ini file, and make a duplicate copy of it just in case something goes wrong, now run a 'Find' in notepad for bUseThreadedAI=0, you'll see these settings: Original Fallout.ini SSaveGameSafeCellID=2AEEA bUseThreadedAI=0 bChangeTimeMultSlowly=1 You'll want to change 'bUseThreadedAI=0' to 'bUseThreadedAI=1' and add a new setting (iNumHWThreads=2) and save the file. It should look like this: SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 iNumHWThreads=2 bChangeTimeMultSlowly=1 I hope this helps, if you need a better explanation of this process visit this page on Fallout 3 Nexus, it works just fine on FalloutNV as well, same engine. Reduce FO3 Crashes and Freezes -- http://www.fallout3nexus.com/downloads/file.php?id=7529 Edited May 8, 2011 by codepoet Link to comment Share on other sites More sharing options...
stevie70 Posted May 8, 2011 Share Posted May 8, 2011 (edited) there's one really easy thing in matters of performance i can tell you, that does real MAGIC:TURN OFF VERTICAL SYNC.turn it off in the game's settings, and turn it off (force off on nvidia-cards) in your graphic card settings.it's ONLY useful on, uhm old monitors with a tube, don't know the correct english term (in german it's röhrenmonitor) to keep the graphic card signal's output in sync with the monitor's refresh rate, meaning, the graphic card repeats output of the same frame until it thinks the monitor has gone all the way through a complete refresh cycle, this can cost you up to HALF of your fp/s, so turning OFF v-sync will up to DOUBLE your fp/s, and will, on tft-displays, make NO DIFFERENCE AT ALL (and on tube monitors, in the worst case, cause a slight flicker on bottom of the screen (most of cases hardly visible at all))AND this DOUBLING of performance kind of is a FREE mod you DID download from the nexus... ;-) Edited May 8, 2011 by stevie70 Link to comment Share on other sites More sharing options...
stevie70 Posted May 8, 2011 Share Posted May 8, 2011 and one more little thing: if your game get's slower or laggy after some time of playing, open up the console and type pcbthis is for "purge cell buffers", which is exactly what it does. Link to comment Share on other sites More sharing options...
rickerhk Posted May 8, 2011 Share Posted May 8, 2011 I made this little script to purge cell buffers periodically: scn RHKPCBScript Short iCellCounter ref rCurrentCell ref rPreviousCell short iEnableTimer ;occurs when iCellCounter equals 10 float fTimer ;Run as quest script, 1 second delay, start game enabled. Requires NVSE Begin GameMode if (Player.IsInCombat) return endif if (iEnableTimer) if (fTimer <= 0) set iEnableTimer to 0 ;regardless if we are still in exterior cell if (Player.IsInInterior == 1) ;skip this time - went from int to ext to int too fast else PurgeCellBuffers set iCellCounter to 0 Printc "Cell Buffers purged" endif else set fTimer to fTimer - GetSecondsPassed endif else set rCurrentCell to Player.GetParentCell if (rCurrentCell == rPreviousCell) else set iCellCounter to iCellCounter + 1 set rPreviousCell to rCurrentCell if (iCellCounter >= 10) if (Player.IsInInterior == 1) else set fTimer to 10 ;allow plenty of time for followers to get from interior to exterior set iEnableTimer to 1 endif endif endif endif End Link to comment Share on other sites More sharing options...
rth1913 Posted May 9, 2011 Author Share Posted May 9, 2011 Where would the script need to go? Link to comment Share on other sites More sharing options...
rickerhk Posted May 9, 2011 Share Posted May 9, 2011 Where would the script need to go? Just create a quest with 'start game enabled' clicked. Then attach the script to it. Make the quest delay like 1 second. Link to comment Share on other sites More sharing options...
stevie70 Posted May 11, 2011 Share Posted May 11, 2011 Where would the script need to go?i think there's a mod for download that does this already Link to comment Share on other sites More sharing options...
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