rickerhk Posted May 11, 2011 Posted May 11, 2011 On 5/11/2011 at 9:50 PM, stevie70 said: On 5/9/2011 at 11:36 PM, rth1913 said: Where would the script need to go?i think there's a mod for download that does this alreadyYeah - I used it for awhile. But it doesn't have a timer, so sometimes a follower would get left behind when going from interior to exterior.
ripple Posted June 7, 2011 Posted June 7, 2011 On 5/8/2011 at 3:44 PM, rickerhk said: I made this little script to purge cell buffers periodically: I can't seem to save your script in the GECK. GECK detecting script errors?
tunaisafish Posted June 7, 2011 Posted June 7, 2011 @ripple.Load the GECK with NVSE. Create a shortcut something like this."C:\ ... \Steam\SteamApps\common\fallout new vegas\nvse_loader.exe" -editor
rickerhk Posted June 7, 2011 Posted June 7, 2011 A word of caution though.I've recently found that PCB can cause problems and even CTD if for example you have a mod that has NPCs in other cells than the player, that need to travel across the map in the background for quest purposes, etc.
ripple Posted June 9, 2011 Posted June 9, 2011 I am curious, but the 'other' PCB mod also works on a timed interval. Would this not work better if it could be done manually by hotkey, instead (sort of like doing it via console, but without having to access the console)?
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