kieranbhoy Posted May 7, 2011 Share Posted May 7, 2011 a small question: im 15 and i want to become a games designer so i was wondering is making mods a good way to start learning? if so how? Link to comment Share on other sites More sharing options...
majinshinsa Posted May 7, 2011 Share Posted May 7, 2011 either scripting (its an entry into programming) or getting good at crafting 3d things couldnt hurt. thats what you would get out of the geck. Link to comment Share on other sites More sharing options...
kieranbhoy Posted May 8, 2011 Author Share Posted May 8, 2011 either scripting (its an entry into programming) or getting good at crafting 3d things couldnt hurt. thats what you would get out of the geck. ok but what i meant was is there like a job in game designing(preferably bethesda) for interior and exterior creation? or should i start to do scripting and 3d stuff? Link to comment Share on other sites More sharing options...
majinshinsa Posted May 8, 2011 Share Posted May 8, 2011 learning to use the geck will help you understand how this game works inside and out. i doubt they hire just interior/exterior people, i would think its done by the people that craft the models. if anything learning this stuff now will make college easier (since you would have some background in this) the more trades you know, the better off you are Link to comment Share on other sites More sharing options...
deu58 Posted May 8, 2011 Share Posted May 8, 2011 I used to go to another forum where Gas Powered Games hired two modders that I know of that are still working for them today. One I know was hired due to his programming skills. That fellow has his own blog still where he posts what is like to be a newbie working for a real company that I still check once in a while. For him it is a dream come true and he is a very happy man. The other I am not sure what skill it was that got him hired but usually program problem solving or adding major quality content both script and graphic seems to get a companies attention. I think also what they may look for is how a potential candidate handles the support side and any criticism etc about their mod , Does the modder fly off the handle or can they maintain civility with even the rudest of complaints. Lots of Devs posted on that forum about their own personal adventures in the gaming industry and the thing that struck me was it does not seem that there is any real job longevity at any one company. Maybe they are hired for a project or two and when that work is done pink slip time. I would think that is inherent in the software development industry. I want to develop a specific type of software so I hire some folks who have expertise in that area and at the end of the project those people are no longer needed so thanks for a job well done and you can use us as reference for your next job. So setting your sites to be hired by specifically Bethesda and for life may unrealistic. Link to comment Share on other sites More sharing options...
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