Deleted4363562User Posted February 21, 2016 Author Share Posted February 21, 2016 Having just had to fix rigging on a mesh myself I can at least tell you it is definitely OS being odd about how it copies weights. If there are weighted portions of a mesh really close together (Such as, say, stuff on the belt rigged to the Spine that is also very close to stuff rigged to the stomach fat bones) it will copy the correct weights (1.0 to Spine1_skin), but also throw in some weights from those other vertices snuggling close. I can easily see how this happens with the Postman Bag. You have to go through each time and get rid of the extra weights. Easiest way I've found to do that, is set your brush size, strength, and focus to max. With your shape to edit selected, go through the Bones list and when you see weights on that shape that don't belong there, alt+click and drag with the weight painting brush and it should just remove them all. Obviously this doesn't help when you just need to reduce a weight without removing it entirely, but that's a whole different set of stuff to learn. On something where you might accidentally nuke weights from stuff nearby that actually need them, just reduce the brush size and be more careful with your aim. The current problem is that BodySlide resets all the old values when rebuilding the nif. I can edit all the weights and make the bag look just fine, but after running BodySlide all the changes are null and void. Link to comment Share on other sites More sharing options...
Kikaimegami Posted February 21, 2016 Share Posted February 21, 2016 The current problem is that BodySlide resets all the old values when rebuilding the nif. I can edit all the weights and make the bag look just fine, but after running BodySlide all the changes are null and void. Eeeeuwwwwwwww. I've never actually used BodySlide, so I am completely no help there (And I really only use OS for copying weights, and shuffling obj files to and from Blender.. :ermm:) And this had me just now checking my separated bag meshes and they have the same stupid rigging you're getting, so that's something I need to fix :wallbash: Link to comment Share on other sites More sharing options...
Deleted4363562User Posted February 21, 2016 Author Share Posted February 21, 2016 The current problem is that BodySlide resets all the old values when rebuilding the nif. I can edit all the weights and make the bag look just fine, but after running BodySlide all the changes are null and void. Eeeeuwwwwwwww. I've never actually used BodySlide, so I am completely no help there (And I really only use OS for copying weights, and shuffling obj files to and from Blender.. :ermm:) And this had me just now checking my separated bag meshes and they have the same stupid rigging you're getting, so that's something I need to fix :wallbash: Yeah, I never use it either. I think Caliente's basic presets are fine. I'm more concerned about people who download my mod. Luckily, the problem isn't too noticeable most of the time. Link to comment Share on other sites More sharing options...
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