meikosakine47 Posted February 9, 2016 Share Posted February 9, 2016 I am working on making a Remington 870 once it is completed and textured how do i go about importing it into FNV? Link to comment Share on other sites More sharing options...
dubiousintent Posted February 10, 2016 Share Posted February 10, 2016 (edited) You simply copy the mesh and texture files into the appropriate subfolders under "Data". Take a look at any of the other mods that add weapons to the game for examples. However, your texture file is linked to your mesh by the file path, so you should be using those folders already. Your pathing should be "relative" ("..\meshes\weapons\...") rather than "absolute" (i.e. "C:\{FNV Game path}\Data\meshes\weapons\..."), so you don't have to be developing it in your actual game folder. If it is a completely new object that does not otherwise exist in the game, then you need to create an ESP that will place the object somewhere in the world or in a leveled list (or both). GECK has tutorials on this. Again, other mods serve as examples. If nothing else, I quickly found three other Remington 870 mods on Nexus by just searching on "870". -Dubious- Edited February 10, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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