ShadowMatt Posted June 24, 2007 Share Posted June 24, 2007 Is there anyway to add a downloaded item mod using the console cheat thingy in oblivion. for instance, i downloaded a completely new weapon or item (no re-texture). and its called [Moonbean sauce]. is there any way to use a cheat or something to add that item in your inventory without having to find that item in a specific palce the modder has placed? Link to comment Share on other sites More sharing options...
erican_lord Posted June 24, 2007 Share Posted June 24, 2007 i do not think so because i have tried so no unless you have tes construction set and look for the id of it by going to files datafiles if you have oblivion updated [acronym=the elder scrolls construction set]TESCS[/acronym] Link to comment Share on other sites More sharing options...
mezlo Posted June 24, 2007 Share Posted June 24, 2007 Yes it's possible but not necessarily easy. As erican_lord said you first have to open the mod in the CS and determine it's base form ID. You then have to determine what order the various mods you use load in so you can determine what number (in hex) the mod in question is. After that you use the standard player.additem command. For example, say the form ID of the item is 00000AAA and the mod is the 6th mod that loads. The correct ID to use with player.additem would be 06000AAA. If the mod is the 20th mod to load, the ID would then be 14000AAA (20 decimal = 14 hex). These numbers may not be correct, but they demonstrate the process required to do what you're asking. Mez Link to comment Share on other sites More sharing options...
Sypron Posted June 25, 2007 Share Posted June 25, 2007 Is the order the same as in the Datafiles mod checklist? If you are counting down your load order list, do you skip the oblivion.esm? Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 25, 2007 Share Posted June 25, 2007 Is the order the same as in the Datafiles mod checklist? If you are counting down your load order list, do you skip the oblivion.esm?Counting doesn't always work, for some reason occasionally some mods might skip an address for some unknown reason. Two mods loaded right after eachother could be 08xxxxxx then the next one 0Cxxxxxx. The only real way to figure out the offset is to find something else added by that mod, click it in console, and look at the first two numbers. It might just be easier to edit the mod containing the stuff you want, and just placing it somewhere you want it, just make sure you're loading that mod as active and are only placing stuff which was part of that mod or the .esm. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.