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Readable Books


majinshinsa

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In my mod i made 2 readable books about the history of the fallout universe, 1 has "chapters" (you pick a chapter,read it, and can either go back or put the book back) and the other is a series of messages that you can quit reading at anytime. would anyone actually read these books (i will still make them anyways, a good hideout needs a full book shelf) if i made them into its own mod?
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The lore books of Morrowind and Oblivion were very popular and with the right imagination I do not see why they could not be popular in your mod. The deal with the other games was the stories in the books were extremely well wrritten. That could be the most difficult part of your mod really. Being able to write historical story lines that people actually look forward to reading. Maybe the Navy has a creative writng A school you can sign up for? :)
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all the creative writing a schools couldnt save my lack of ability lol i used the game manuals for fallout 2 and wasteland for my first 2 books. im using information from the fallout wikia but if anyone has anything they would like inputed i would love to do that.
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Sounds like a great idea to me - one thing I miss that the Elder Scrolls games had is the plethora of readable books with little tidbits of history/lore. Considering how many thousands of Ruined/burned/destroyed/scorched books are in the Fallout world I was surprised the first time I ever played and found that none of the books were anything more than junk [except pre-war books of course, but you don't find that out until you have likely sold the first dozen or so you have found].

 

As long as the books kept to the theme of the universe [eg: overly 50's with lots of anti "commie" stuff and maybe even crazy sci fi [buck rogers style]], some history books that talk about various time periods of canon history would be great too [maybe some books on the Annexation of Canada, the lead up to Alaska, etc].

 

Having believable period writing is probably going to be one of the most difficult tasks, it means taking little tidbits of "propaganda" flyers/radio ads/etc around the world and putting the style into a readable format with some meat.

 

It really doesn't help that the game wasn't designed around having readable books in the first place :/ - I really wish they had kept that sort of system in place rather than having to either clutter up the Notes section or have scripted objects that aren't very immersive. [Though I would enjoy seeing how you have done your personal book mods]

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mine is using the skill books with an attached script. There are 6 blank books which i copied and used as a base. The script is modified from the ED-E repair script, since for the life of me i couldnt get the "back and forth" style of my first book to work (it would just look a random chapter) i have the books on a shelf with an onactivate trigger (the geck wiki says that an on equip would work but it just crashed the game for me)

 

scn PirateWastelandBook

int iButton
int iMenu

Begin OnActivate

ShowMessage PirateWasteland

end

Begin GameMode

set iButton to GetButtonPressed

if iButton == 0
	set iMenu to 0
endif

if iMenu == 0
	if iButton == 1
		ShowMessage PirateWasteland2
		set iMenu to 1
	endif
elseif iMenu == 1
	if iButton == 1
		ShowMessage PirateWasteland3
		set iMenu to 2
	endif
elseif iMenu == 2
	if iButton == 1
		ShowMessage PirateWasteland4
		set iMenu to 3
	endif
elseif iMenu == 3
	if iButton == 1
		ShowMessage PirateWasteland5
	endif
endif
end

 

my chapter book:

scn PirateMemoirsScript

int iButton
int iMenu

Begin OnActivate

showMessage PirateMemoirs1

end

Begin GameMode

set iButton to GetButtonPressed

if iButton == 0
	set iMenu to 0
endif

if iMenu == 0									;Chapter Selection
	if iButton == 1
		ShowMessage PirateMemoirs2
		set iMenu to 1
	elseif iButton == 2
		ShowMessage PirateMemoirs3
		set iMenu to 2
	elseif iButton == 3
		ShowMessage PirateMemoirs4
		set iMenu to 3
	elseif iButton == 4
		ShowMessage PirateMemoirs5
		set iMenu to 4
	elseif iButton == 5
		ShowMessage PirateMemoirs6
		set iMenu to 5
	elseif iButton == 6
		ShowMessage PirateMemoirs7
		set iMenu to 6
	endif
elseif iMenu == 1								;Chapter 1
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
elseif iMenu == 2								;Chapter 2
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
elseif iMenu == 3								;Chapter 3
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
elseif iMenu == 4								;Chapter 4
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
elseif iMenu == 5								;Chapter 5
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
elseif iMenu == 6								;Chapter 6
	if iButton == 1
		ShowMessage PirateMemoirs1
		set iMenu to 0
	endif
endif
end

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What about a collaboration mod? I have not checked to see with fallout but lots game forums have a section for aspiring writers to post there stuff and some of those folks are really good and have quite a following. You may be able to contact the authors and get their permission to use their work and add it right into the game and give them credit as the authors using what ever game name they may want to use. Considering they looking for publicity I think finding quality material would not be a problem. You get good quality material for your mod and they get expanded exposure. Win Win
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so i have done:

the history of jet

the history of the gun runners

abridged versions of the magna carta, bill of rights and Constitution (this whole idea came from how much i loved reading the morrowind/oblivion books and went to action when i saw these as items in the geck from fallout 3 that were retained)

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so i have done:

the history of jet

the history of the gun runners

abridged versions of the magna carta, bill of rights and Constitution (this whole idea came from how much i loved reading the morrowind/oblivion books and went to action when i saw these as items in the geck from fallout 3 that were retained)

 

Cool, this would be good for weapons manuals. Always nice when an experimental new super weapon comes with a instruction manual

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as in, for this super energy weapon, you have to look in the rubble to find the book so you can figure out how to use it? when you read the book, it gives you a perk like power armor so you can use it
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Readable books is a great idea, so sadly lacking from FONV atm. In fact one thing in general that lacks from FONV is items descriptions, books and lore in general, so this idea will add a lot to the lore and atmosphere of the game. If it were done like a modders resource especially, with a tutorial on how to use the resource to make your own readable book. Just my two bits.
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