NightmareRex Posted February 9, 2016 Share Posted February 9, 2016 I asked before mut my theread seems to have disapered sinve its not in "my content" with everythuing else. I want to know how to make an item a currency item so the value is uneffected by barter skill. i have not seen anything that says how to make an item a currency or remove currency propertys from an exenstign currency. Link to comment Share on other sites More sharing options...
Ladez Posted February 10, 2016 Share Posted February 10, 2016 You need to create your item as 'Caravan Money' in the GECK. You'll note that the form contains a field for 'Absolute Value.' Link to comment Share on other sites More sharing options...
NightmareRex Posted February 11, 2016 Author Share Posted February 11, 2016 ok where in the geck do i create it as "caravan money" since i dont see the abolute value or varavan money fields. Link to comment Share on other sites More sharing options...
Ladez Posted February 11, 2016 Share Posted February 11, 2016 Items > Caravan Money. Link to comment Share on other sites More sharing options...
NightmareRex Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) ah ok thanks. But since i allready created the item and placed it around and added script effect is there a way to move it into the "caravan money" slot? without haveing to redo all that i allready did to the blue caps? Edited February 18, 2016 by NightmareRex Link to comment Share on other sites More sharing options...
Ladez Posted February 18, 2016 Share Posted February 18, 2016 You can't turn it into a currency item, you have to remake it as one. When you've done that, you can replace all placed instances of the old item in one fell swoop with the following instructions:Locate one of the placed items in the render window and select it. Press Ctrl+F to bring up the Search & Replace dialog (also found in the Edit drop menu.) Find your newly made item in the number two list. Make sure that NONE of the three boxes are checked off. Otherwise it will limit the search to your current world, cell or selected item(s). Press OK to carry out the replacement.As for the script, there is a catch with currency items in that you can't attach scripts to them. Link to comment Share on other sites More sharing options...
NightmareRex Posted February 21, 2016 Author Share Posted February 21, 2016 ah that sucks so no way to make it drop off a bottle? like when one of my 3 nukacolas are consumed it gives you a blue bottle cap so you cant do that? Link to comment Share on other sites More sharing options...
Ladez Posted February 21, 2016 Share Posted February 21, 2016 I said you can't attach scripts to currency items, but they can still be used in other scripts. What you're describing can be done with a script on the Nuka Cola. You can use GetRandomPercent in a script to randomly give a blue bottle cap instead of a regular one. Simplest approach would be to modify the existing NukaColaAddCapEffectScript. Link to comment Share on other sites More sharing options...
NightmareRex Posted February 22, 2016 Author Share Posted February 22, 2016 ah ok thanks for the help it worked. hopefully don't run into more confusion later. Link to comment Share on other sites More sharing options...
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