wghost81 Posted February 10, 2016 Share Posted February 10, 2016 I finally got time to experiment with how XCOM2 handles mods: http://steamcommunity.com/sharedfiles/filedetails/?id=620684122 I.e. for mods that don't alter save games, having empty Mods\<ModName>\<ModName.XComMod> file is enough to make things work without actual mod. Link to comment Share on other sites More sharing options...
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