DeadMansFist849 Posted May 8, 2011 Share Posted May 8, 2011 I was just wondering if somebody could make castself, casttarget and casttouch animations for skeletons :) I want to make skeleton mage creatures. Link to comment Share on other sites More sharing options...
fore Posted May 8, 2011 Share Posted May 8, 2011 There already is one standard castself for skeletons. And for the others: why don't you try to import/export the human animations? Skeleton and humans skeletons share almost all of the bone names. Looking into the skeleton castself.kf I only see 2 really different entries which define the skull (although I don't understand it's fuctionality). But it should be possible to simply copy/paste them from castself with NifSkope. Link to comment Share on other sites More sharing options...
DeadMansFist849 Posted May 9, 2011 Author Share Posted May 9, 2011 Actually, I can't animate at all, and definitely can't model well enough to try it myself. That's why I'm asking. :) Link to comment Share on other sites More sharing options...
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