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Skeleton magic animations


DeadMansFist849

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I was just wondering if somebody could make castself, casttarget and casttouch animations for skeletons :) I want to make skeleton mage creatures.
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There already is one standard castself for skeletons.

 

And for the others: why don't you try to import/export the human animations? Skeleton and humans skeletons share almost all of the bone names. Looking into the skeleton castself.kf I only see 2 really different entries which define the skull (although I don't understand it's fuctionality). But it should be possible to simply copy/paste them from castself with NifSkope.

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Actually, I can't animate at all, and definitely can't model well enough to try it myself. That's why I'm asking. :)
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