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Gorgon Stone Curse spell script


jboyd4

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Could you make a short video so I can see whats wrong. If it still won't work, I'll write you a spell.

 

Also in your script, you have some properties you did not use. Are you sure the target is really hit with the spell, by the looks of your spell, you wanted to hit the victim, which you added as an auto property.

Edited by firepower02
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Spell Property GGlare Auto
Actor Victim


Event onEffectStart(Actor akTarget, Actor akCaster)

victim = akTarget

if (akCaster.HasLOS(victim))

if victim != Game.Getplayer()
victim.enableai(false)
victim.setunconscious(true)
endif

if victim == Game.Getplayer()
Game.DisablePlayerControls()
endif

endif

endEvent

Event onEffectFinish(Actor akTarget, Actor akCaster)

victim.enableai(true)
victim.setunconscious(false)
Game.EnablePlayerControls()

endEvent

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Thanks again. I just tested it out in game, and while the target still falls over, the followers stop attacking them. The falling over is almost to be expected, so it's a small issue. Now, I just have to work on a better effect for the stone flesh.

 

Edit: I'm an idiot. I had to remake the original spell that I created for this and when I did I forgot to switch the magic effect to the non-paralyze one. I haven't tested it in game yet, but I bet it works perfectly now.

Edited by jboyd4
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Yes the spell works perfectly. Thank you again. On a different note, I was trying to make a script that had a critter, non npc, fire a spell every so often. I could not figure out how to get it to fire at all, let alone on a periodic basis. Any ideas?
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I just had the spell have the shader effect of magiceffectstoneflesh.

 

And I had already started another thread for the whale waterspout spell and no one replied. I guess I could make one that only had that and not the entire whale project in it.

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Have you tried it in game and see if they would really look like they turned into stone? If it's the same as the stone flesh spell, it doesn't look convincing. I wanted to help you, but it seems like you walk away from unfinished projects too many times. You're not even done with this one and you're on to something else already. Are you really serious about creating a mod, or you just want to try many things at once?

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Actually, I don't make mods, I help others with their mods. The whale thing was for some guy that made a bunch of aqautic models and wanted to know if I could make them have ambient animations. I did. Then he wanted it to spray water out of the blowhole every so often. I couldn't figure that out.

 

The stone curse is part of a much larger project that I'm working on with spikedragonlord. In fact, I recently helped him create his wereboar mod and though he hasn't posted anything yet, I made him a bunch of really cool looking werebeasts(werelion, werelioness, werecroc, werevulture, wereshark, and a weremammoth - the last was made for his giant race mod and not lorefriendly). You may not know this, but I even helped you. Though the work I did for you turned out not to be what you needed in the end, this is wishnot4 just in case you're wondering. Oh, and by the way, I did make functioning centaurs. They are still quiet ugly but I made them. I released them as a resource mod with my failed centaurs as well.

 

And yes, you are right, the stoneflesh textures still don't look right, but I hope that spikedragonlord can help me figure out what to do. Unless you know of a way to give them stone textures that I'm not aware of. I thought about making a script that would have the stone.dds placed on the character, but I could never figure it out. Anyway, as you may have figured out, I like working on several projects at once. Yes, that's not a very efficient way of doing things, but my mind is chaotic and needs to have many outlets.

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That's really nice you want to help people even if you only know half of what you're doing, nor have the intent of getting them done.

 

Like I said, effect shaders will do the trick. Being a mesher, I thought you know how to make effect shaders, I was wrong. Effect shaders are applied to an actor's mesh through the spell, it doesn't have to be in a script. Read about them in the creation kit website. Honestly most of the things you asked have answers found in the CK website.

 

Yes I figure that out, I also figure out it's an excellent way of not getting anything done.

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