ElfyPers0n Posted February 11, 2016 Share Posted February 11, 2016 Is there a way to make a trigger box "clickable" by the player in-game? I know there's an option for it in the Skyrim CK, but I can't find a similar one in the GECK. Is there just not one altogether? Link to comment Share on other sites More sharing options...
ElfyPers0n Posted February 11, 2016 Author Share Posted February 11, 2016 And I want this to be invisible. Link to comment Share on other sites More sharing options...
Ladez Posted February 11, 2016 Share Posted February 11, 2016 Clickable how? By activation? Triggers are invisible and have no collision, how would this work? The normal use of trigger boxes is to attach a script with an OnTriggerEnter block to them. If you want something to happen when the player activates something, you need to attach a script with an OnActivate block to that object. Link to comment Share on other sites More sharing options...
ElfyPers0n Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) That's what I feared. Anyhow, I'll work around it. I'm just so used to custom containers and such being extremely easy (Skyrim CK)Thanks for the info Edited February 11, 2016 by ElfyPers0n Link to comment Share on other sites More sharing options...
ElfyPers0n Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) I don't suppose there's a way to disable havoc on an item via script either, is there? If not, I have a LOT of work to do in Nifskope.EDIT: I suppose changing two values for every mesh isn't gonna kill me. Thanks again. Edited February 12, 2016 by ElfyPers0n Link to comment Share on other sites More sharing options...
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