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GECK Trigger Help


ElfyPers0n

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Clickable how? By activation? Triggers are invisible and have no collision, how would this work?

 

The normal use of trigger boxes is to attach a script with an OnTriggerEnter block to them.

 

If you want something to happen when the player activates something, you need to attach a script with an OnActivate block to that object.

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I don't suppose there's a way to disable havoc on an item via script either, is there? If not, I have a LOT of work to do in Nifskope.

EDIT: I suppose changing two values for every mesh isn't gonna kill me. Thanks again.

Edited by ElfyPers0n
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