deady245 Posted February 16, 2016 Author Share Posted February 16, 2016 Now it's saying that I can't bash a few of them.Example: Not Mergeable• Project Nevada - Extra Options.esm:Is esm.Unsupported types: CELL.New record(s) in block(s): CONT, EFSH, FLST, GLOB, IMAD, MESG, MGEF, MISC, PERK, QUST, SCPT, SPEL.Is a master of mod(s): Project Nevada - All DLC.esp, Project Nevada - Cyberware Additions.esp, Project Nevada - Rebalance Complete.esp, Project Nevada - TTW.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted February 16, 2016 Share Posted February 16, 2016 (edited) You can only Bash ESPs, never ESM files. All you should need to do is select (highlight) all the files (ESM and ESP), and right-click to select "Mark Mergeable". (That message came out of the "Mark Mergeable" report. Generally you just ignore the report content unless you as a mod creator want to know why something was "not mergeable".) Once you close the displayed result window, then select only the "Bashed Patch" file (if it exists; otherwise click any blank area to de-select the entire file list), and right-click to select "rebuild patch". WF will take care of the rest. Look at the "Wrye Bash Pictorial Guide" about the configuration setting you need to enable when the BP build screen comes up. You should recheck those settings every time you rebuild the patch. -Dubious- Edited February 16, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
deady245 Posted April 5, 2016 Author Share Posted April 5, 2016 Back sorry. I disappeared, very long story, and I'm going to give this one last shot. I'm going to nuke (fully remove) Fallout new vegas, nexus manager, and anything else that even smells like it would have an impact on the game, and then redo it with just those two mods. If that doesn't work, I'm calling it quits and moving on with my life. I know that sounds lazy, especially when the problems probably easy to fix, but I've honestly spent about 10-15 hours trying to get this to work right, and I'm about ready to hit something. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 5, 2016 Share Posted April 5, 2016 If you are going to "nuke" everything, don't forget the "C:\Users\<YourAccountName>\Documents\My Games\FalloutNV" folder. People always seem to forget that has your "Fallout.INI" and "FalloutPrefs.INI" files, along with your "save games". -Dubious- Link to comment Share on other sites More sharing options...
deady245 Posted April 5, 2016 Author Share Posted April 5, 2016 No one thought the nuke joke was funny? And I'm still trying to find a scoped weapon to test, since, as I said, the only real issues were scopes not working and the scanner. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 6, 2016 Share Posted April 6, 2016 (edited) Most everyone who has used a computer long enough has "nuked" one at one time or another. Pretty common term, used in all seriousness. I have no idea how to resolve your scope zoom and AR problems other than pinning down the mod conflict, but you might check you have the latest version of PN. Meanwhile this mod has a file that lets you pick up a scoped hunting rifle at Doc Mitchell's. -Dubious- Edited April 6, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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