CantStoptheBipBop Posted October 9, 2016 Share Posted October 9, 2016 So does raising the allocated memory for soldiers work for creating stable count/spawn increases? The setting for it should be in the location fpk/fpkd's files (might be the same file for setting location spawn/instance counts). If it doesn't then I'd assume there's a setting somewhere for increasing max memory allocation in general. Link to comment Share on other sites More sharing options...
mxmstr Posted October 9, 2016 Author Share Posted October 9, 2016 That would probably be the solution, but something like manipulating memory allocation is beyond my knowledge. Link to comment Share on other sites More sharing options...
R0BEARTH Posted October 23, 2017 Share Posted October 23, 2017 (edited) that is awesome. your onto something. hopefully you find a command to spawn female soldiers or as prisoners.Not only those. DD Soldiers (as friends of course), XOF & Mosquito Team!! :smile: Edited October 26, 2017 by R0BEARTH Link to comment Share on other sites More sharing options...
mxmstr Posted October 24, 2017 Author Share Posted October 24, 2017 Yeah I havenât touched this stuff in a long while and I donât plan to. Iâve never gotten any story characters to successfully spawn, the game is just stubborn like that. There might not even be any buddy combat AI implemented for the DD soldiers. I heard somewhere that the engine is simply incapable of dealing with large character counts, hence why itâs so restrictive. Which is unfortunate, because I was looking forward to spawning an army of quiets. Link to comment Share on other sites More sharing options...
R0BEARTH Posted October 26, 2017 Share Posted October 26, 2017 (edited) Multiple Quiet/story characters spawn indeed is a problem, cause they R differently coded. If it comes 2 buddy combat A.I. replacement 4 DD soldiers things R not that bad I think. The thing is that they R not buddies just soldiers after all, only friendly. For example enemy soldiers sometimes shooting at wild animals. If U install The Legend Of Big Boss which make them friendly 4 U, they still shooting 2 animals. On top of that enemy cameras sill recognize U as enemy, so if they spot U, they will trigger alert & soldiers will shoot at U, while still marked green. Loose alert & once again they will B friendly. My point is: friends or foes, they have combat A.I. anyway. So U C, this would only take little script editing. Edited October 26, 2017 by R0BEARTH Link to comment Share on other sites More sharing options...
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