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Stealing, Fences, and Just Feeling Good [Spoilers]


mklein85

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We need a mod/compilation of mods that reintroduce the stealing and fencing mechanics from Skyrim, somewhat.

 

  1. Fix this weird bug where pickpocketing a sleeping person automatically puts them in detection mode.
  2. Remove chance to steal modifier from "heaps" (like a stash of 50 buffout) and make it apply to singular/smaller (so, if you want to steal 1 instead of 50) quantities.
  3. Reverse pickpocketing Syringer ammo poisons the target.
  4. Add store inventories to steal from. Seriously, where did those go? :ohmy:
  5. Remove the ability to willy-nilly steal and sell a gun back to the same person. Add fences with quests.
  • Diamond City: Complete "Diamond City Blues." Henry Cooke or Paul Pembroke; conversely, Colette if she gets brought into it. Make her stay in Diamond City, incidentally.
  • Goodneighbor (minor): Pass the speech check with KLEO, run the library mission for Daisy, and the two become fences with a somewhat not-so-nice upcharge.
  • Goodneighbor (major): Complete The Big Dig by siding with Farenheit and Hancock. KLEO and Daisy are instructed to provide fencing services without the upcharge.
  • Bunker Hill (minor): Clear the Training Yard and rescue the merchants. The Mayor will offer fencing services through Deb for a not-so-nice upcharge.
  • Bunker Hill (major): Do the above and complete "Boston After Dark," Stockton will offer fencing services at Deb and Trashcan Carla with no upcharge.

 

You get the gist. Eventually, I'd like to see quest perks somewhere in there.

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