Ghoulz Posted May 11, 2011 Share Posted May 11, 2011 Having to get your body is kinda annoying. If my corpse was around one of those Wisp things I'd never get it back as you can't dodge that annoying drain attack. Link to comment Share on other sites More sharing options...
Kdaj Posted May 12, 2011 Share Posted May 12, 2011 well... i liked that idea as awakening as a ghost... what could be done is be teleported to a random coffin... other way is awake in one of the graves in applewatch of draconis family... unfortunately we have to complete the 3rd quest after "purifying" the dark brotherhood sanctuary... =S so it could be best awake in a random coffin on a random chapel as a ghost... after that you could fast move with world map to the place you were... that's my opinion =) regards,Kdaj PS: by the way, could you give me a call when the mod is done? i could love to try it... :P Link to comment Share on other sites More sharing options...
Faivon Posted May 13, 2011 Share Posted May 13, 2011 What if you fall into lava and sink into the ... blackhole? That'd be hilarious :P Link to comment Share on other sites More sharing options...
duchuy613 Posted May 13, 2011 Author Share Posted May 13, 2011 So, is there any modder who's going to accept this request? I know that it's not easy to be made, but it's possible, right? :yes: Link to comment Share on other sites More sharing options...
Arturius997 Posted June 4, 2011 Share Posted June 4, 2011 It's not exactly impossible, there are alternate 'death' mods out there already. It's just a matter of getting permission or advice from their creators to find out how they did it so you can replicate it. One mod I have used let's you go to an afterlife, either heaven or hell, then go back to Nirn afterwards. There are others I've used, but that's the only one I can remember at the top of my head. Hope that helps! Link to comment Share on other sites More sharing options...
Maskar Posted June 4, 2011 Share Posted June 4, 2011 (edited) Waiting for the player to die is not foolproof enough as it sometimes can skip the dying part and mess up a lot. However, it can be done by using the OnHealthDamage Event Handler and catch the player before dying this way. Edited June 6, 2011 by Maskar Link to comment Share on other sites More sharing options...
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