joyfulrogue Posted February 11, 2016 Share Posted February 11, 2016 In the mod's config file:[XComGame.X2Item_DefaultGrenades]-FragGrenade_BaseDamage = (Damage=3, Spread = 0, PlusOne = 20, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")+FragGrenade_BaseDamage = (Damage=3, Spread = 0, PlusOne = 20, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")-AlienGrenade_BaseDamage = (Damage=5, Spread = 0, PlusOne = 20, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Projectile_BeamAlien")+AlienGrenade_BaseDamage = (Damage=15, Spread = 0, PlusOne = 20, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Projectile_BeamAlien")-EMPGRENADE_HACK_DEFENSE_CHANGE=-5+EMPGRENADE_HACK_DEFENSE_CHANGE=-10-EMPBOMB_HACK_DEFENSE_CHANGE=-10+EMPBOMB_HACK_DEFENSE_CHANGE=-20It doesn't take effect. I installed it correctly and have the mod selected in the launcher. Whats wrong? how to fix it? Link to comment Share on other sites More sharing options...
Amineri Posted February 12, 2016 Share Posted February 12, 2016 This looks like it should work. You might try prefacing the first line with ! so that it deletes just on key and not value : !FragGrenade_BaseDamage +FragGrenade_BaseDamage = (Damage=3, Spread = 0, PlusOne = 20, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion") Link to comment Share on other sites More sharing options...
SakuraKoi Posted February 13, 2016 Share Posted February 13, 2016 I could perfectly multiply my grenade damage with 10 through the "-", I can only imagine that you might have done what I was doing wrong on a basic level, namely not building the mod but only the solution which made it still appear in the Mod Launcher but then again, my first SDK Mod still failed to work (had to use ultimately "-" and "+"). What I also habitually include without actual knowledge: [XComGame.X2Ability_WeaponCommon] above, and at the end [iniVersion]0=1454630243.000000 (for the weapon data). I actually have yet to test if build solution could actually be sufficient and whether the [iniVersion] is required along with the [XComGame.X2Ability_WeaponCommon] for that .ini. Additionally all I can think of is that the .ini created by the DefaultMod and the class X2DownloadableContentInfo_"YourGrenadeMod" are all essential, at least missing the class resulted in an error shown in the log. I hope my little experience can help. Link to comment Share on other sites More sharing options...
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