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Refering to vanilla assets


Bret1

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Hey :smile:

 

im making a new hat based on a vanilla asset.

basically im adding something on top off a vanilla hat and giving that part a new material (so there are 2 materials on my mesh).

after i imported the new skeleton mesh in the udk i linked the vanilla material to it.

Problem now : my newly added part shows just fine (textured and everything) but the "vanilla" part pointing to the vanilla material does show this "blue-white-checkers-no-material-found" texture.

 

So my question now : Can u properly point to the vanilla material ?

if it doesnt work ill just have to copy all the textures and the material itself... pointing to the vanilla assets would be obviously better :wink:

 

 

Thanks for replying

Kat

Edited by Bret1
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