Idejder Posted February 11, 2016 Share Posted February 11, 2016 (edited) Hey guys, Given the new mechanics for the way hits and crits work, is there someone who could whip up a small mod to make acid and flashbang grenades (disorient and acid debuffs) give -100 crit chance as well? I ask because with flashbang on, aliens miss more. But they also crit more. This is due to the way the game's hit chance rolls are coded. Which is silly. I am trying to find this in the ini's and not finding it yet, so hopefully someone who is much better at creating the mods can do so? Thanks if anyone gives the time for this! EDIT: Wtf it truncated my title. How do I change it now? Edited February 11, 2016 by Idejder Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 12, 2016 Share Posted February 12, 2016 You likely could do this sort of thing in the .inis with enough searching Link to comment Share on other sites More sharing options...
Idejder Posted February 12, 2016 Author Share Posted February 12, 2016 I looked around in the INI for quite a while. I found where flashbangs are but I am not sure the right thing to add to them to make it reduce crit. Anything I use that I think logically makes sense doesn't work. Any ideas? Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 12, 2016 Share Posted February 12, 2016 Not especially I don't really tend to mess with anything relating to the grenades, this would likely need the editor Link to comment Share on other sites More sharing options...
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