Joshuahoeth Posted February 12, 2016 Share Posted February 12, 2016 While the new Sectopods are amazing and all, their death animation is incredibly lackluster, and whilst browsing the editor, I found a physics Asset for the Sectopods, this however won't be as simple as replacing the explosion with the physics, for one, the ragdoll is incredibly broken the torso tends to flip out uncontrollably, it's legs also tend to fall off, but I was thinking that is a good thing. So what I propose is 1: Fixing the Ragdoll2: Adding some smoke and various other particle effects,3: possibly retaining the leg detachment, in EW most robotic units could Gib after all This mod request mainly formed upon how disappointed I was when I seeing the late game enemies die, they were so much more satisfying to dispatch in EW, due to ragdolling and if someone managed to do something unique with the Gatekeepers that'd be nice too Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 13, 2016 Author Share Posted February 13, 2016 Is this sort of thing even possible, from my understanding the editor currently doesn't like editing existing game data, but rather adding new data, so would we need to duplicate the Sectopod and make the new version spawn instead Link to comment Share on other sites More sharing options...
RespiringDoorMat Posted February 27, 2016 Share Posted February 27, 2016 (edited) I would imagine it is possible, the devs apparently gave us everything and I think that would be awesome. But it would certainly be hard to do. I'm trying to edit the human ragdoll, it really annoys me because for some reason when any human dies (XCOM, ADVENT and civilians), their knees contract for no reason. It takes away a lot of variation in the death poses and when the person that was killed lands on their back with their legs pointing outwards it looks the worst: https://gyazo.com/4c191344d31a1f07ee1da8fcfacfe9bf https://gyazo.com/80359900fdf4b76143c83f6c8022ff69 https://gyazo.com/5b9e8c6ab68be032a8a9920aaf83e3f2 The pose itself doesn't bother me too much, but the fact that anyone that lands on their back usually looks like that. Would you by any chance have some idea as to what is causing it? I've looked around in a lot of the code, and even managed to find what I think is the ragdoll that all the humans (XCOM, ADVENT and civilians) use: https://gyazo.com/12827dcff5af795afafe62892607ed68 Even if that is the ragdoll they used, what I opened it in the Phat it didn't have anywhere near as drastic contractions of the knees as the game does, although the knees were a little weird. One contracts a little. Any help whatsoever would be appreciated. Thanks Edited February 27, 2016 by RespiringDoorMat Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 29, 2016 Author Share Posted February 29, 2016 (edited) I believe they use a different ragdoll, if memory serves the Advent had their own dedicated ragdoll and so did all varients of humans, so since you are trying to fix this issue have you noticed civs don't ragdoll properly, they play a death animation, no matter how they are killed, but back to my topic the Sectopod's ragdoll does exist (infact you may have seen it your self) it appears to be almost ok just needs a bit of work *edit*could it be PHYS_Human*edit 2*The Gatekeeper's Ragdoll actually would work fine if we removed the robotic parts and added explosion effects that launch panels everywhere Edited February 29, 2016 by Joshuahoeth Link to comment Share on other sites More sharing options...
RespiringDoorMat Posted March 2, 2016 Share Posted March 2, 2016 (edited) Wait, what exactly do you mean by the civilians pllay a death animation? I've seen pretty clearly that they ragdoll, and the ragdolls of the XCOM and ADVENT guys are pretty much identical from what I've seen. As for the gatekeeper, I've never actualy encountered them. The first few playthroughs of this game I've done were on classic and every time I either lost or just gave up and started again. I'm playing on normal now though and I've got my bearings so it should only be a matter of time before I encounter them. Also by the robotic parts do you mean those tentacle things it has? Also where is this 'PHYS_Human exactly? I'm quite new to modding, and so far this game hasn't proven to be particularly user-friendly in terms of making mods. I'll try and find it in the meantime. Thanks Edited March 2, 2016 by RespiringDoorMat Link to comment Share on other sites More sharing options...
FussyGit Posted March 2, 2016 Share Posted March 2, 2016 My copy is a bit buggy with civilian deaths. [gunshot impacts civ][civ model disappears]Wilhelm![brief pause][civ body appears crumpled on floor] I've just learned to live with it. Link to comment Share on other sites More sharing options...
RespiringDoorMat Posted March 3, 2016 Share Posted March 3, 2016 (edited) Well, that only happens because the body isn't in view of your guys, if a civilian dies whilst in the view of your squad they'll ragdoll as normal. Also, where is this PHYS_human thing, if you don't mind me asking? It sounds promising. Thanks Also, how can I view the sectopod's ragdoll? Edited March 5, 2016 by RespiringDoorMat Link to comment Share on other sites More sharing options...
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