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Making Four Non-Configurable Damage Types Configurable?


SakuraKoi

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Well, I have been sitting for hours on this task now and can't find anything more which might help you to help me, meanwhile all I can understand is that those are variable damage numbers, probably because I am no good with scripts. What I am searching for personally is to merely multiply the damage by 10 or any number for that matter. I have yet to modify source code successfully and hence I am asking for help here now, to create a method to modify the following damage types somewhat at least but preferably fully: Damage from burning, both fire and acid. Damage from Explosions in the Environment i.e Cars but also shoot-able containers that explode and the Sectopods Explosion on Death.

 

About Acid and BurnDamage, those can be found here (I think):

X2StatusEffects

X2Effect_Burning

 

For Damage from Explosions in the Environment I merely found:

DamageEvent.DamageAmount = 20;
DamageEvent.bAffectFragileOnly = false;

in X2Ability but 20 as value does not seem quite right...

 

Lastly unlike the Gatekeeper's Explosion Damage on Death I could not find anything regarding the Sectopod's Damage (only that it exists) in

X2AbilitySectopod

(nor anywhere)

 

I hope someone knows how to change/affect/make configurable/do whatever with said Damage Values and could provide me a working Mod for the one I am working on (which multiplies all health, damage, armor and related values by 10) since these should be the last changes I need to release it fully (and can then work from there to adjust the balance and/or go Disgaea). Obviously I'll credit the one who makes the scripts for me.

 

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