xxapollo Posted February 12, 2016 Posted February 12, 2016 I don't know if this is already and the game and beating the game is simply the prerequisite to unlocking the second wave options. That wasn't the case in EO/EW, so I thought I'd post this. I've already seen one standalone mod for the ol "Hidden Potential" second wave option. I've not been tracking it in depth outside of the first rank just to make sure the rolls are indeed random. I've noticed my soldiers all seem to be getting much better aim with this mod, so I'm not sure if I am just getting lucky or if the mod is creating unbalance. I should probably keep a spreadsheet detailing changes to see. Anyways, I really miss the second wave options like Damage Roulette and some from the LW set of second wave options like taking damage significantly impacts aim (enemy or player) ((this may already be built into the combat system)).
Deleted32045420User Posted February 12, 2016 Posted February 12, 2016 On 2/12/2016 at 4:36 PM, xxapollo said: I don't know if this is already and the game and beating the game is simply the prerequisite to unlocking the second wave options. That wasn't the case in EO/EW, so I thought I'd post this. I've already seen one standalone mod for the ol "Hidden Potential" second wave option. I've not been tracking it in depth outside of the first rank just to make sure the rolls are indeed random. I've noticed my soldiers all seem to be getting much better aim with this mod, so I'm not sure if I am just getting lucky or if the mod is creating unbalance. I should probably keep a spreadsheet detailing changes to see. Anyways, I really miss the second wave options like Damage Roulette and some from the LW set of second wave options like taking damage significantly impacts aim (enemy or player) ((this may already be built into the combat system)).dont worry i am working just on that, currently working on adding 4 options: Not Created Equally,Red fog,Hidden potential and Damage roulette
xxapollo Posted February 12, 2016 Author Posted February 12, 2016 On 2/12/2016 at 6:47 PM, Eladdv202 said: On 2/12/2016 at 4:36 PM, xxapollo said: I don't know if this is already and the game and beating the game is simply the prerequisite to unlocking the second wave options. That wasn't the case in EO/EW, so I thought I'd post this. I've already seen one standalone mod for the ol "Hidden Potential" second wave option. I've not been tracking it in depth outside of the first rank just to make sure the rolls are indeed random. I've noticed my soldiers all seem to be getting much better aim with this mod, so I'm not sure if I am just getting lucky or if the mod is creating unbalance. I should probably keep a spreadsheet detailing changes to see. Anyways, I really miss the second wave options like Damage Roulette and some from the LW set of second wave options like taking damage significantly impacts aim (enemy or player) ((this may already be built into the combat system)).dont worry i am working just on that, currently working on adding 4 options: Not Created Equally,Red fog,Hidden potential and Damage roulette That is great news. Have you used the first version of Hidden Potential created by someone else I believe? if so, what's your take on it? Are you trying to release these as multiple files inside one mod (i.e. Second Wave Options Mod) or standalone?
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