Paulimposteur Posted February 13, 2016 Share Posted February 13, 2016 Question 1: I've created some override textures for the game and was looking to implement them. Question 2: Where does steam save workshop mods? Thanks guys! I'm aware somewhere this may have been answered. But I was digging for an hour and maybe missed it. So sorry if this has been answered elsewhere already. Link to comment Share on other sites More sharing options...
Kvalyr Posted February 13, 2016 Share Posted February 13, 2016 I haven't figured out how to override content directly yet (as in art assets, etc.). UDK is fussy about duplicate package/archetype names and typically insists on things being uniquely named; so I don't see an easy to way to override things that aren't UnrealScript classes.My workaround for now has been to create my new content assets in UDK, pack them in a UPK, include that in my mod; and change the relevant templates in-game (in UnrealScript code) to point to my replacement assets. That's really tedious, so hopefully I'm just missing something and there's actually a simpler way to do it..Steam saves workshop mods in [steam Library folder]\steamapps\workshop\content\268500\[mod_unique_id]I've seen people mentioning a different number than 268500 for other versions of XCom2 (Special editions, or maybe retail editions added to steam). Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 15, 2016 Share Posted February 15, 2016 I hear ya -- this is going to be at the core of two projects of mine as well. So far, i feel the dispatch solution might reside in run-time acquisition(s) only. Some sort of hybrid TexMod process where the engine is being tricked into "replacing" defaults even when controlled by archetypes structure or otherwise.I've ran a few tests... no luck yet. Haven't given up though, as i feel the trick might be right in front of our eyes and we're too busy dreaming of indirect solutions like i do, honestly. Give it a couple of days. If Finland could replace the Sweden flag (principles), anything else is highly possible, AFAIC. :laugh: Link to comment Share on other sites More sharing options...
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