Scuttlst Posted May 10, 2011 Share Posted May 10, 2011 Alright, I was wondering if it were possible to change the model of the PC (player character) completely into something different. I know people have modded things like wings and such, but I was wondering if you could go farther. Like, say, making something like a Deviljho be playable. Here are the supposed models. I hear all you need to do is view them from a 360 degree axis or something like that to make them actually 3D and not 2D. If they don't work, I can keep searching for the models that will. I was thinking about possibly making the normal attack animation be a bite attack (nothing would happen animation wise, unless you'd rather help find the models doing all of his attacks). The power attacks could be the head-swipe (in the games he's in, Deviljho swipes his head from one side to another, hitting whatever is in the way and sending them flying.), and magic could be the roar (paralyzes enemies in a 40-foot radius). No idea if the other attacks could work. Basically the point would be to not use weapons or anything; just being Deviljho and start tearing enemies apart as one. Maybe even play his theme whenever you "pull the weapon out". Now, is this possible to do, or is it way too radical/complex? I'm fine with just a stiff model for now; though the bit above would be promptly astounding in every sense. Link to comment Share on other sites More sharing options...
razorpony Posted May 11, 2011 Share Posted May 11, 2011 The short answer, yes you could theoretically do it. The longer answer, it would require much scripting and modeling and you'd need to replace every PC animation in the game. On a 1 - 10 scale I'd put the difficulty at 11 or so. :P Razorpony Link to comment Share on other sites More sharing options...
Recommended Posts