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I give up; where are the files pertaining to skulljacking accuracy?


Driumyrvak

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The only thing in this game that bothers me so far is that skulljacking is a fixed 70% chance, and with XCOM RNG that really feels more like 30% than anything. I looked at every single .ini file and couldn't find the line that gives skulljacking its accuracy, so... where IS it?

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I could very well be mistaken but this sound about right: In GameCore.ini you can find

 

[XComGame.X2AbilityToHitCalc_StasisLance]
BASE_CHANCE=70
along with values for a HP threshold and I really have no idea what else could be a StasisLance but maybe the StunLance from ADVENT of which I have yet to find the .ini for the chance to stun/or remember where it was because I have yet to really search for that.
In GameData_SoliderSkills you can find

[XComGame.X2AbilityCharges_StasisLance]
BASE_CHARGES=1
hence why I am actually quite certain that the entry above is what you are looking for
Now back to finding fire damage, acid damage, damage from exploding sectopods and environmental objects for me...
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Unsure if it buffed Stun Lancers too, guess I'll find out the hard way eventually.

That surely will not be the case, even if developers often name items differently than they did in their code, those should really be separate items. Especially in this case where the StunLancer is noted in the GameData_WeaponData to get +10 accuracy for melee attacks

GENERIC_MELEE_ACCURACY=10; this only applies to secondary attacks of units whose main attacks are not melee - e.g. Stunlancer, Archon, etc.

and it is also written:

ADVSTUNLANCERM1_STUNLANCE_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

So all that is really missing is the Chance to stun and Chance to K.O.

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