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Custom modeled creature doesn't die right, stays dead after loadin


Spyduck

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Edit: Title correction: "stays dead after loading old save"

 

I've been trying to get a creature I imported into Fallout NV to work.

 

Everything seems fine... until I kill said creature. Once it dies, it collapses and can't be dragged or anything (this might be a problem with not having a ragdoll, but I have no idea how to add one)

 

If I load an old save, where the creature should still be alive, it immediately collapses onto the ground. I can interact with it (fight) but it's invisible, aside from the apparently detached corpse.

 

Now, if I DO fight it when it's inviisble like this, the game crashes. I'm not sure what I've done wrong -- I used the male human animations for it (also I don't know how to add them all without copying all the .kf's into the directory of the mesh) and they all work. Collisions work, until it dies. And it always plays the same animation upon death. It's rigged and has dismemberment modifiers attached, though all set to torso.

 

I can't find anything wrong with the NIF (though in the example video I'm posting, it has faces missing. That's my fault, as I was testing export settings and haven't fixed it yet) Does anyone have an idea of what I'm missing, or what I might've messed up? This is my first custom creature for Fallout and I haven't found too many tutorials, so sorry if this should be obvious. It's not to me.

 

Anyway, quick video demonstrating the problem:

youtube link

 

Edit: I forgot, I also added body part data in the GECK as a post I found implied it'd help, but I didn't see any difference.

 

 

Edit a few hours later: Apparently disabling the creature and enabling again (after loading an old save, and targeting the "corpse") fixes it. But I obviously can't do that every time I want to load a save.

 

Final edit probably: Apparently, I fixed it. The save game I was loading was from just before the model was introduced into the game. I suppose because of that, every time I'd load the old save it'd keep the model but not reset it... for some reason. Making a new save after that part of the mod was installed actually fixed it. So problem solved.

Edited by Spyduck
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