Jump to content

I HATE TRYING TO MOD STUFF


sanborn415

Recommended Posts

All right I can't figure it out. I looked at a tutorial and it told me how to use the toolset to edit an items abilities so i added like 500+ plus spellpower to morrigans robes. but I can't figure out how to export it or anything or make it so that i can use it in the game.

 

Please help a poor helpless noob

Link to comment
Share on other sites

All right I can't figure it out. I looked at a tutorial and it told me how to use the toolset to edit an items abilities so i added like 500+ plus spellpower to morrigans robes. but I can't figure out how to export it or anything or make it so that i can use it in the game.

 

Please help a poor helpless noob

 

well here is how I would do it, in order to not risk ruining anything that's already there (It's a lot easier than it looks when reading this wall of text, I'm just trying to be as descriptive as I can):

1) start the toolset

2) Go to File --> manage modules. A new, small window should pop up

3) press the button "new" on the right. Another small window will pop up.

4) The only rows you need to fill in here is "name" and "UID". Then hit OK. (In your case I would put in "cheat_mod" in both of those rows, since that appears to be the kind of items you wish to do?)

5) Make sure that the above frame says something like Dragon age toolset vX.XXXXX - cheat_mod - if not, go back to FIle -->Manage modules, select your module "cheat_mod" and push the button "open" on the right.

6)Now go to File-->New-->Item. A small window pops up. Put in something in "resource name" like in this case "cheat_robe". Put in "cheat_mod" as the folder and then hit OK.

7) A new window pops up. The deafult item is a longsword. Go to "Base Item Type" And change to robes. Make sure to use the item variations to decide the look of the robe in-game. Don't change the resource name, but otherwise you can give it whatever "name" and "properties" you wish.

8 ) When you are satisfied and want the new item in-game, press the save button and close this small widow with the item preview.

9) Go to File -->New--> Script. Give it the same resource name and folder name as the item you just created had.

10) Copy paste this in the big, white, empty window that pops up:

 

void main()

{

object oPC = GetHero();

CreateItemOnObject (R"cheat_robe.uti",oPC);

}

 

11) Remember to change "cheat_robe" to whatever resource name your new item has. Do NOT Remove the quotation marks in the script though.

12) Save the script and close that small window.

13)Now it's time to export this to the game itself. In the palette window to the far right, select the "ALL" icon, and then select your newly created folder, "Cheat" or whatever you called it. You should have 2 things in here, the newly created item and its corresponding script.

14) On the item file, right-click and choose "check-in". A windows pops up, select "I do not wish to enter a comment" and hit OK. Right click the same file again and choose "properties". A new window pops up. Change the row "module" to be "Core Game Resources". Hit OK. Right-click again and go to Export-->Export without dependant resources.

15)Repeat the above process for the script file in the same folder.

16)Close the toolset and run the game (with the console enabled of course)

17) While in-game, open up the console and type in "runscript *newitemsresourcename*". If you used the resource name in the example above you would thus write in the console "runscript cheat_robe" and hit enter. That will spawn the item in your inventory.

Edited by amycus
Link to comment
Share on other sites

Excellent post Amycus! Very informative! I know that had to be a lot of typing! *kudos*

 

The only thing that I want to add, is that I've never used that whole "check in" part. The alternate method that I use is that once I've extracted the files, I go to C:\Users\username\Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport, then cut and paste the files into a new folder in documents/bioware/dragon age/packages/core/override.

 

Achieves the same results.

I'm not trying to argue with your methods or anything like that. Simply offering an alternative. Some people like one way, some people like the other ;)

 

Sanborn- Amycus should have you taken care of, as their advice is definitely sound.

If you have any questions tho, don't hesitate to ask ;)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...