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mod suggestion: mobile gun drone


warbrand2

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Just an out there idea for a mec/ shiv replacement unit.

 

Image found online and used as concept

https://s-media-cache-ak0.pinimg.com/564x/cf/87/67/cf8767f4d51c24166d41d3e6b89ae96b.jpg

 

 

 

Ok here is the idea, normally in game when you get turrets atopsied (which is bugged as in some games you can't do this) you get one things out of it of value that is the turret defense for if a UFO is sent after you, said defense is sort of a waste if you have either A downed the UFO or B use stop it from being launched every time.

 

 

So here is an idea, give a choice when you unlock the turrets have two room options turret control room or have a single mboile drone crafted, this drone would be heavily armored but lightly armed and as you research better gear it only gets better.

 

 

By default, you would as mentioned unlock the drone with the turret control room you just have to choose if the control room will have turrets or if you will upgrade it to have the drone.

 

 

Teh drone its self

 

MQ-WS # (mobile quad, weapons system)

looks: image linked but with spiked legs.

health: 8

armor: 2

 

weapon primary

ballistic: 20mm auto canon. 2 ammo units, reload is 2 actions

damage:5-7, 10 crit

magnetic: Gauss rifle 2 ammo units, reload is 2 actions

damage: 7-9, 12 crit

beam: ion beam, 2 ammo units, reload is 2 actions

damage: 9-12, 25 crit

 

weapon secondary

40mm launcher

info: single round grenade launcher, fires at a high arc has a high range. can be replaced.

 

gear (has 2 slots)

by defualt these slots are empty.

 

 

upgrades

the MQ-WS is upgraded in proving grounds and from there you can get sub weapon upgrades(replace secondary weapon) and gear upgrades.

 

 

RANDOM MQ-WS secondary pool

 

missile tube

info: gives 2 high explosive missiles, act similar to exo rockets.

 

shredder cannon

info: same as the exo weapon, but has 2 shots.

 

naplam launcher

info: fires of a burst of 4 grenades that light the area on fire, rounds have a chance to stun or disorient targets.

 

swarm launcher

info: fires a cluster of low impact rockets at the area (6 rockets) dealing 3-5 damage each and shredding armor.

 

arc cannon

info: fires a short arc of electricity dealing moderate damage to a target and forcing robotic units to shutdown for 1-3 turns.

 

 

Random MQ-WS gear

 

reinforced armor

info: gives 4 health and 1 armor to the drone (can only have one)

 

AI targeting

info: as long as you have ammo, you have over watch. (Basicly fires at anything that moves, in its sight range)

 

autoloader

info: +2 ammo, +2 free reloads, automatically uses free reloads if turn ends with out ammo. (Can only have one)

 

shield emitter

info: gives 2 shield units that recharge one per 2 turns. (can stack)

 

mini grimlin

info: gives a micro gremlin and the ability to remote hack, bot has 70 hack.

 

riot barrier.

info: deploys a heavy cover element in a chosen square next to it.

 

EM pulse

info: on death unleashes a EMP damaging all enemy units in range.

 

heavy ordnance pod

info: +1 to secondary weapon ammo. (Can stack)

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