Zyxpsilon Posted February 14, 2016 Share Posted February 14, 2016 (edited) Some genius-coder really has to step into High-Gear right now to produce this kind of stuff; http://s7.postimg.org/mw9kb6yi3/Pool_Parser_Suggestion.png If you still need precisions for the concept or have serious ideas to make it even better -- post below. Such a QoL asset could become one of the essential Mods out there for anyone currently trying to figure out what + where + why anything is listed in literally PAGES worth of consecutive characters contained in multiple Pools as well. Currently, it simply is chaos. Everyone wants it, i want it & everybody else should have it too! EDIT; Updated the Header-Bars to insert optional "buttons"; TOP #1 = Rookies + Veterans(SGT) + Classes (incl. PSI-Ops)TOP #2 = Full Roaster + VIP + DarkVIP + Engineers + Scientists Edited February 14, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
FalcomPro Posted February 23, 2016 Share Posted February 23, 2016 Would you mind uploading a higher res version of that file? For some reason it shows up really small to me Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) The original file is 640x870_PNG and was resized+edited from a snapshot taken from a 1920x1080 full-screen. Right/Click & Save/As the file... and that's what you'll get to process locally (( and zooming in! )) instead of trying to decipher from this web page. The gfx/ScaleForm resource for that menu normally is "based" on various shape/sprites combo-set. I simply added (with PSPro-X3 & Gimp) a few custom XC2 assets to it in order to expose the generic idea only.Eventually you'd be able to grab anything (codewise) from anywhere and re-structure the header "areas" or Buttons however you'd see fit. So to be clear -- i really don't have a hi-res version cuz the game itself doesn't offer any!! :D PS; Key to this attempt is the Engineers + Scientists option(s), btw. Something to discuss later, i gather. Edited February 23, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 26, 2016 Author Share Posted February 26, 2016 Sooooo, any decisions yet about the feasability of modding such a QoL asset, FalcomPro? Cuz, i might have something else to offer you in exchange. ;) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 1, 2016 Author Share Posted April 1, 2016 BUMP... because this problem with how the Character Pool behaves has been revived in a new thread! Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) AFAIC, this concept (and other principles) is now officially taken over by krj12's solid Mod version (( https://steamcommunity.com/sharedfiles/filedetails/?id=684900176 )) which currently offers the basics for much further development of the essentials.I am very happy about this wild stuff. It's excellent news for anyone having extensive Pool lists. Edited May 18, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
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