Azworai Posted February 14, 2016 Share Posted February 14, 2016 So, I ran into an error, and kindof know what I did wrong, (Changed my mind on a name partway in) but cannot figure out how to edit the proper part to make the project build properly. Error 1 The "CompileScripts" task failed unexpectedly.System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\owner\Documents\Firaxis ModBuddy\XCOM\Assault\Heavy Class'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption) at Firaxis.VisualStudio.Tasks.XCOM2.CompileScripts.Execute() at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() at Microsoft.Build.BackEnd.TaskBuilder.<ExecuteInstantiatedTask>d__20.MoveNext() C:\Program Files (x86)\Steam\steamapps\common\XCOM 2 SDK\Binaries\Win32\ModBuddy\Extensions\Application\XCOM2.targets 110 6 Heavy I need to change the 'Assault' to 'Heavy Class' I... think? How do I do that? Sorry for the stupid question, still fairly new to modcreation, my only experience has been with Bethesda tools and the tiniest bit of hand-editing .ini files for XCOM tweaks. Link to comment Share on other sites More sharing options...
Azworai Posted February 14, 2016 Author Share Posted February 14, 2016 Fixed the error, made the build, but it didn't seem to accept the classes loadout, seeing as it had no options for primary or secondary weapons when testing. Link to comment Share on other sites More sharing options...
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