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Of UFO’s, Nazis and secret antarctic bases


devinpatterson

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Well I've been looking over the posts so far and I've had an idea, with these 'factions' within the alien race, there could be one that views that they don't have a right to abduct and experiment on the other sentient beings of the galaxy (Humans). The surviving Alien of the crash is one of this faction and after the crash hetries to stop the abominations killing the local humans. This also explains why he'd be willing to help the player.

 

Also to explain the lag between the destruction of the other alien ship by Mothership Zeta and the Nazi's finding it, long Cryo extraction processes could be the reason, as in Mothership Zeta, People brought out of Cryo too quickly either loose their sanity or slowly lose health until they die. So, when the nazi's went into Statis, they left a computer to monitor orbital re-entries and wake them following the eventuality of an Alien incursion. When Zeta destroyed the other ship, the debris alerted the Nazi's, who beagn to be awoken...

 

Also, somewhere in this thread, someone mentioned the possibility of Paulson and Soma still being on Zeta, however they both leave the ship after the DLC, Soma for the Capital wasteland and Paulson for God-knows-where. New Vegas Perhaps? He could join the courier at Area 51 to help-but it would take some explaining why he wouldn't attack your alien companion.

 

 

Keep up the good work, and I'm willing to help in any way I can, although I will be away from a computer for the next 5 days...

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I was thinking about a pro-human faction,but I felt that it would be too cliche for the mod. It could work if the "faction" was like the browncoats from Firefly- nonexistent.

Would also be deliciously ironic that the Lone Wanderer sabotaged the pro-human ship, and now the Courier has to pick up the pieces.

I likes it.

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it could start off with a nazi ghoul who is creating a teleporter he uses you as a test subject to see if it works.(before teleporting you have to gather him the parts) You are then teleported to the base and are captured the nazis there are not ghouls apart from there leader.You are interrogated which would involve your speech abilities and you are sent to a cell which is being guarded, there is another person in the cell who was a allies spy who captured in 1944 he had been cryogeneticaly frozen and interrogated , he helps you break out of the cell and he becomes your companion ... (no other companion companions come with you when being teleported and all your stuff is taken away and given back at the end)

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