Jump to content

Of UFO’s, Nazis and secret antarctic bases


devinpatterson

Recommended Posts

Just though I'd show something real quick.

 

MG 42 and Nazi Getup

An example of an SS uniform done by modder Camon.

 

Sure, the outfit's a retexed General Trenchcoat BUT it's still worth noting. It's missing the swatchstika so it'd need some work. Now, grab the Winterised Chinese Jumpsuit, retex, mash-up or do whatever you need and you'll have a nice, convincing set of nazi gear for the basic grunts and scouts.

Link to comment
Share on other sites

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

I'm beginning to think that the UFO should be somewhere farther south, out of the reach of the NCR and House. House explicitly says that he plans to send colony ships to other planets within a century, so given his power and prestige I don't see him ignoring the UFO. The NCR and Legion are in a deadlock, so an alien ship would definitely be worth investigating...

 

I just thought of something- why not collaborate with the New Carson Team? Given the city's location and status I don't see the Legion or House being involved, and it's still close enough that it wouldn't be too unbelievable for the PC to get there. The new factions would definitely want to go after the ship, so that could be the catalyst of the resulting conflict.

 

http://www.thenexusforums.com/index.php?/topic/273903-republic-of-new-carson-new-town-guns-armor-quests-and-more/page__pid__3029930__st__90#entry3029930

Link to comment
Share on other sites

Just though I'd show something real quick.

 

MG 42 and Nazi Getup

An example of an SS uniform done by modder Camon.

 

Sure, the outfit's a retexed General Trenchcoat BUT it's still worth noting. It's missing the swatchstika so it'd need some work. Now, grab the Winterised Chinese Jumpsuit, retex, mash-up or do whatever you need and you'll have a nice, convincing set of nazi gear for the basic grunts and scouts.

 

Damn that is a sharp looking hat, I'll ask Camon if we can use it. But as far as the uniforms I'm going to try to stick to the nazis having a re-textured ver of the general chase/col autumn, and the german veterns having the traditional wwII coat if I can find a model that is close to it. Here is what it looks like http://www.gdrecon.co.uk/fieldgeardetails.html I do want to make strong distinctions between normal military and SS appearances and havn't had time to do any real research yet.

 

I'm not sure how many german Non-commissioned officers there will be compared to officers. I mean you'd have to be pretty powerful to be on the subs and escape, but they would still want grunts, servants etc too.

Link to comment
Share on other sites

I just thought of something- why not collaborate with the New Carson Team? Given the city's location and status I don't see the Legion or House being involved, and it's still close enough that it wouldn't be too unbelievable for the PC to get there. The new factions would definitely want to go after the ship, so that could be the catalyst of the resulting conflict.

 

http://www.thenexusforums.com/index.php?/topic/273903-republic-of-new-carson-new-town-guns-armor-quests-and-more/page__pid__3029930__st__90#entry3029930

 

Interesting Idea, I'll check out new carson. Could tie in well with the tourist trap rosewell style that some one suggested earlier in the thread.

 

A 2nd idea is a zion like setting, in the middle of a tribal area that is not allied with the legion. Just as viscous and techo-phobic as the white legs. That would certainly make for a tough slog to the ship

Link to comment
Share on other sites

I'm not sure how many german Non-commissioned officers there will be compared to officers. I mean you'd have to be pretty powerful to be on the subs and escape, but they would still want grunts, servants etc too.

Cloning? Robots? Conscripted Tribals?

At this point there probably wouldn't be any "real" underlings that are Nazis; the grunts are all conscripts and/or bots. The Real Mcoys would be like the BoS- elite, well trained and well equipped units and/or top tier scientists/engineers.

Incidentally, I was thinking of a Star Wars reference for when the base is sabotaged- the PC would plant a bomb in the geothermal power plants- geothermal vents, to be exact- which would fail to completely destroy the base, but would cause one hell of a mess in those levels. the PC could then overhear an officer derisively say that "no chain reaction would destroy a base as large as ours" or something to that effect, referencing the first Death Star.

The PC could also hear a Nazi commander scoff at an aide's suggestion of withdrawing, in reference to Tarkin's refusal to abandon the Death Star just before the Trench Run.

Link to comment
Share on other sites

Interesting theme you have here, interesting...

Working on WWII-based fictional setting (tabletop RPG) for some time, can add some plot, mobs and items ideas...

 

I'll think about this theme today, maybe I'll find out some good ideas about the plot.

 

As for now... Hm...

I think, it would be interseting enouph to have ghoulified Hitler in power armor :)

 

Nazi faction may consist both of normal young arian clones and old-shool nazi-ghouls, including actual WW2-veterans.

 

I'll add more odd ideas when I'll get home.

Link to comment
Share on other sites

Maybe a hitler clone, who makes himself appear normal to his minions in attempt to keep morale and support but in fact is deformed. Actually...I recall the hulked-out super mutants mod by c.i.b that's been reuploaded here - get a body like that, a human hitler-ish face,and then give it gray skin with some ghoul-esque features and skin deformation. It would be like an impressive final boss, to say the least. This would be great for the final part, whether you fight him onboard zeta or on a moon base. He could throw super-powered Stick grenades and be real awesome at melee. An earlier boss for the Antarctica Chapter could be Eva Braun - managing to stay young and hot while using a unique Nazi 'Light Power Armour' that makes her seem more like a Valkryie. She would use a unique Neo-Nazi Assault rifle similar to the one I outlined earlier. I'm not sure how hard it'd be to script a 'jetpack' attack for her - where she could start flying around the place or jumping to higher ground. Kill her, Hitler's right hand escapes, then lead in to the Zeta/Space chapter.

 

I had an idea for how to work in the sequel chapters - at the start of Chapter 2 & 3, a screen pops up where you must outline the choices you had made so far. This helps players who don't have the first chapter, for some reason. An easier solution of course would be to simply keep every chapter on the same mod page and make Chapter 1 mandatory for 2, which would then be mandatory for three. After all, one chapter might lead directly to the other as a result of the courier being captured or hauled over to the other area, or having to race against time or whatnot. Anyway these would all be seperate files on the one page so that users with small download caps aren't disadvantaged, and can choose to install the subsequently released chapters if they're pleased.

 

Now, if you set Chapter two on Zeta, I've got a suggestion - let's say at the first chapter the Nazis actually get the location of Zeta off the Alien Companion, and he manages to fight his way out of them when you cause a diversion. Meanwhile, his mate gets captured. Not knowing where she could be (ET has no idea about the antarctica base) he figures to go straight to zeta. Remember, I suggested that something has to force the courier to accompany the Alien - it might not have to be a bomb in his stomach, but it has to be reasonable. Alternativley the Nazis take the Courier along hoping to use him/her for their plans onboard Zeta. BUT that leaves a problem - if they were to capture the courier as a prisoner, why would they have him tag along to Zeta and not just drop him off in antarctica???

 

This kinda shows why Antarctica might be the best as chapter 2 - the Empire Strikes Back of the trilogy, so to speak. The most heavy action will all be in antarctica, but the most delicate and difficult choices will have to be made onboard Zeta, determining ET (and mate's?) future as well as a choice of new perks.

 

So with Antarctica as part 2, ET figures his mate is more important than stopping the Nazi's from getting a hold of Zeta - he doesn't care about what happens to the planet at this stage and knows his people will kick the Nazi's ass if they were to assault his homeworld (the Nazi's would only have one functional mothership afterall, compared to potentially dozens if not hundreds and/or THOUSANDS). Basically, the courier is forced to accompany the alien because in order to save the Earth from being enslaved by the Nazi's (which would result in genocide of practically all non-aryans and those who weren't born in vaults) he'd have to help the alien - the only creature s/he knows could fly the remaining scout ship to Antarctica. Alternativley the courier is captured or allies with the Nazis (whether deliberatley or in the hopes of sabotaging their plans from inside, as would be outlined in the speech with a few lie options) and ships to antarctica later, where things would pan out like I detailed earlier - explore the Base until the alien shows up or hang back in prison (going through interrogations and the like) until you're broken out. Perhaps the interrogations could net you experience if you can fool or otherwise refuse to give up to the interrogator and torturer, but this would require making the right dialouge choices during the scenario and perhaps possessing the right stats (high survival and endurance).

Link to comment
Share on other sites

Here's some ideas:

 

1. About Nazi and alien tech

I doubt nazi could create some hybrid or totally new weapon, based on alien's - it demands much more then having working alien weapon. It demands full scale theoretical base. The best they could do - reproduce excisting alien tech with little modifications (for example, alien rifle with wooden parts).

 

2. Some notes about possible history

1938-1939 - "New Swabia" nazi expedition (historical fact). Found frozen alien mothership. (fiction)

1943 - Grand Admiral Karl Dönitz declares about creating impenetratable Führer's fortress in Antarctica, created by german navy.(historical fact). German scientists studying alien tech, including clone machines (aliens cloned to serve their arian masters).

1945 - Adolf Hitler fakes his death (historical fact) and escapes to Antarctica (unknown)

1970-s - Hitler and high ranking nazi uses experimental life prolongation system, turned them into ghouls.

Before the beguining of WW3 nazi, using their agents in outer world, gets differnt knowledge of modern tech (lasers, robots, plasma, power armor, rocket tech), as well as working models of tech.

When the great war started, nazi gone into stasys, using alien tech.

 

3. Some notes about nazi research projects (taken from my notes about WW2 setting and adopted)

 

3.1. Project "Firelance" - creating of heavy laser weapon (high power laser, ML/TC grip)

3.2. Project "Ritter" - line of power armor, Rt.44 prototype was diesel powered

3.3. Project "Eternal Service" - research on life prolongation and risng dead.

3.4. Project "Thor" - tesla weapon

3.5. Project "Vrille" - psionic research

3.6. Project "Highest Race" - researching on cloning and gene manipulation.

3.7. Project "Meat Grinder" - creating nazi minigun. First prototype - RoMG.42

3.8. Project "Troll Bridge" - creating mutant grunts from lower races

3.9. Project "Odin's Amulet" - research on adaptation of alien personal shield

3.10. Project "Revange" - repairing ancient alien mothership.

 

4. Some notes about nazi units and weapon

I think, the best variant of base unit would be normal clone-soldier with assault rifles (FO3 assault rifle with slight modifications may be used, it was based on MG.42), sniper rifles (Boon's rifle with slight modification) and machineguns (MG.42). Elite soldiers could be ritters (knights) in power armor with advanced weapon (alien, laser, plasma, tesla) and mutant grunts with MG.42 and flamethrowers (may be based on super mutants with added nazi clothing and armor elements).

 

Well, that's all I can recall for now.

Link to comment
Share on other sites

Project Thor you say? Dude...not only is there a mod featuring a 'THOR' tesla weapon, but the creator's even got made some awesome Power Armour, which with a new paintjob and clever mapping of various Nazi insignia (I'm thinking an Nazi Eagle w/Iron Cross for the chest)...could very well work as Nazi Power Armour.

 

Of course if we were to include a sub-boss or something (like eva braun...) then they'd have a personalised variant of the armour.

 

I would say weapons and projects should try strive for germanic or nordic names over english ones to give them a unique edge as well.

 

BTW Tanaka, you say they couldn't craft hybrid/new weapons without a base, but you gotta remember that a) this is fallout and b) They've spent potentially years researching the Alien race, and likley have a number of super geniuses working nonstop - think Nazi Ghouls, brought about before any nukes were even dropped through their diabolical tests. And finally, though I probably don't have to mention it, c) it'd be more exciting than an alien rifle with a wooden stock and allows plenty of cool new weapons to appear.

 

Now, just this past few hours I thought to myself: hold on a moment, if the nazi's have been holed up in antarctica since WWII, they wouldn't have access to the majority of the Ammo present in New Vegas! And they certainly wouldn't have Microfusion or Small energy cells or Electron Charge packs. All they would have are .308, .357, 9mm and 25/40mm ammo. They would never have recieved the same benefits of energy weapons research as the rest of the world, which came about much later in the divergent timeline's history.

 

Thanks to research though, what they should have would be a new subtype of Alien Power Cells, conceptualised during their time in antarctica and put into full production by the ghoul scientists while the Nazis slumbered. Enter the Blitzkrieg Cells. Red variants of the Alien cells with a swatchstika emblazoned on the base; in Honest Hearts the alternate .45 Auto subtypes all had different world textures, so at least the world model's look could work. They'd deal 80% of the damage of regular Alien Power Cells, but with a penalty of -6 to the target's DT AND 4 points of damage per sec for 15 seconds, burning so much more through a target's body. This would obviously be used by most of their Hybrid weapons, though some would still use Ballistic ammo while being powered by a single Blitzkrieg Cell; an inverse to how the Gauss rifle fires solid slugs but uses MFC's.

 

Optionally the Blitzkrieg cells could change the glow of the compatible weapon from blue to red and vice-versa. Some of the hybrid ballistics could have uniques that function on Alien Power Cells and are thus far stronger in all ways than the regular variants. At the very least, it should be clear when switching between ammo that a red power cell is placed into the weapon instead of a blue one - this would be some challenge to pull off. I'm not too sure if this occurs in vanilla when reloading rounds. What can be said though is that since Coinshot seems to work, then at the very least the Blitzkrieg cells could change the colour of the projectiles.

 

Now including something like the THOR would involve asking the authors, AnOneTwo and CaBaL120, to actually offer assistance with the mod by altering aspects of the reload animations (and perhaps the mesh) so that the Thor works with Alien and Blitzkrieg Cells. Texture might also need to change to fit with the Nazi's better.

 

One more thing: Tanaka mentions the Nazi having experiments like Project Eternity and would attempt to create longer lifespans. Perhaps the Nazi's tests lead to something that while resembling a Ghoul, wasn't quite the same. Hitler meanwhile would be mad with perfecting himself and, like I suggested before, would alter himself through experimentation into a monstrosity. In order to talk to his officers he'd use some kinda of automated drone akin to a securitron but with like a tank. Add a viewscreen where he uses a faked, black and white image with an obvious speaker on top, you've got a Nazi equivelant to Mr. House, only this time he can kick your ass if you aren't careful. That being said you could still take advantage of all his personality flaws and beat him without firing a shot...and it should be spectacular.

Edited by MajikMoshos
Link to comment
Share on other sites

Cloning? Robots? Conscripted Tribals?

At this point there probably wouldn't be any "real" underlings that are Nazis; the grunts are all conscripts and/or bots. The Real Mcoys would be like the BoS- elite, well trained and well equipped units and/or top tier scientists/engineers.

Incidentally, I was thinking of a Star Wars reference for when the base is sabotaged- the PC would plant a bomb in the geothermal power plants- geothermal vents, to be exact- which would fail to completely destroy the base, but would cause one hell of a mess in those levels. the PC could then overhear an officer derisively say that "no chain reaction would destroy a base as large as ours" or something to that effect, referencing the first Death Star.

The PC could also hear a Nazi commander scoff at an aide's suggestion of withdrawing, in reference to Tarkin's refusal to abandon the Death Star just before the Trench Run.

 

Well I think the numbers and proportions are still in play. I mean if they had the Type XI U-cruisers we are talking 110 men per a sub (I think there were two subs spotted leaving argentina) and that doesn't include the base personal on new swabia. Lets imagine another couple hundred if you include techs, scientists etc. So we could plausibly have 400 germans right there, but if that's too many we can make a portion of them killed in the nukes and fallout. I woudn't think it would be a good idea to have conscripts in the antarctic base much less in the saucer. They are after all is said and done tribals

 

But you could have the SS as your bos type elites that you are suggesting, the veteran army as grunts (they'd be very tough, being battle hardened for years).

 

Sure a little humor is always good, and people do love callbacks. But we want to keep in mind that if we go with the cryo option the base is essentially going to be 1940's tech and the scale probably wouldn't be on the order your implying.

 

If we go with ghoulification or some other form of life prolongation then you can assume the base can be gargantuan since they would have had decades to work on it. I don't recommend this option though, since we would have to explain why the nazis havn't already conquered a twisted and ruined world.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...