RapierVanguard Posted May 12, 2011 Share Posted May 12, 2011 Greetings everyone Would like to know if anyone can maybe help me, I'm new to the oblivion modding scene, and would like to know how I can get my model in oblivion using blender 3D 2.49b. I've made this model quite a while back and it would be nice to see it in oblivion, how will I go about in doing this, I have TES4, nifskope, nif tools for blender, and obviously, blender 3D. :P Regards Link to comment Share on other sites More sharing options...
RitualBlack Posted May 13, 2011 Share Posted May 13, 2011 (edited) I may not be the best person for this, but from what I understand you:1. Export you model into .nif format2. Make sure your textures are in the correct directories3. Open up an existing similar pair of pants in base oblivion in nifscope, and paste your pants over it so it has the correct skeleton (a block I believe is what the mesh will be called in nifskope). Hopefully it works up to hear, this is at least what I think you do with weapons, so it should work /fingers crossed4.Click on the purple flowers and set the proper texture path5. Save the mesh6. Open it up in CS and place the pants somewhere (shop, stool, ground, somewhere easy to find)7. Save the esp, and than activate it in OBMM or whatever you use8. Zip up the fly to your cool new pants and take them for a test drive :biggrin: This is what I am pretty sure you do, I really hope this works for you. I have not done much with nifskope in quite a long time, so I hope this helps you.(anyone else reading, please correct wrong steps if any exist) Edited May 13, 2011 by tttttt Link to comment Share on other sites More sharing options...
RapierVanguard Posted May 14, 2011 Author Share Posted May 14, 2011 Hey thanks for the help. :) If you might know or anyone else here, as what should I export the .nif as under its settings? ClothAnim StaticStaticStoneWoodSkinClutter Link to comment Share on other sites More sharing options...
RitualBlack Posted May 14, 2011 Share Posted May 14, 2011 I believe it would be cloth, but for some reason if that doesn't work try clutter. I think that selection in blender determines what "particle" is released when an object collies with it, sort of like if you hit a cloth object the dust flies up, skin there is blood, and metal is sparks, at least that is what I am pretty sure it is. (It isn't really a particle, but I cannot remember what to call the texture that is released upon collision based on the directional mesh animation thingy, I am really bad with terminology :tongue: ) Link to comment Share on other sites More sharing options...
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