Wormattack Posted May 12, 2011 Share Posted May 12, 2011 Hey guys, I'm new to modding (I know the basics) and I want to make a basement. The problem is that I really don't know how; i found a basement door but i dont know how to enter in the basement, make stairs and create a new room. Sorry for my bad english, its not my native language Link to comment Share on other sites More sharing options...
stevie70 Posted May 13, 2011 Share Posted May 13, 2011 Hey guys, I'm new to modding (I know the basics) and I want to make a basement. The problem is that I really don't know how; i found a basement door but i dont know how to enter in the basement, make stairs and create a new room. Sorry for my bad english, its not my native languagego through the geck-tutorial herehttp://geck.bethsoft.com/index.php/Bethsoft_Tutorial_GECK_Setupcovers the basics to get you started Link to comment Share on other sites More sharing options...
codepoet Posted May 13, 2011 Share Posted May 13, 2011 Well, this is actually a pretty lengthy process, but I'll give you a quick rundown. You can create your own Interior cell, but to begin with I'd use a duplicate cell of anyone you want to use. First one listed under Interiors in the geck is 1ECisternA, we'll use that for an example. Right click on it, and select Duplicate cell. You'll see something like 1ECisternACOPY0000 *, click once on ID we just duplicated and pause for a second, you should be able to type there now so you can rename it. We'll use MyFirstBasment (you want to make sure it's an original EditorID/name) now for the second step.. right click on your duplicate (MyFirstBasement) and go to the Interior tab on the top right. The first field is 'Name', change it to whatever you want, I used 'My First Basement' This will display the name when you put your cursor in the door in-game. Now, we have our own private cell to edit and mod as we see fit.. very easy. Now to 'Link' it to doors. You'll need two obviously, one to enter and one to exit (inside your new cell). Now, there are.. I'm sure different ways to do this next step.. this is just one I'm used to. Now, double click on 'MyFirstBasement' in your cell selection area, you'll see where we are working. There is already a door there, 'UtlDoor01'. We can leave this or we can change it to a different type of door. For this example, we'll just leave it be. Move your camera around so that you can get a view of the door and double click on it so you'll get the Reference window come up. Leave it up but drag it out of your way. What we need to do now is go to where ever it is we want to 'enter' this basement from. On the World Space drop down menu, scroll all the way down and select 'WastelandNV'. The first in the list is 188TradingPost, let's use that and double click on it so we get a view. Now then, we're looking top-down on the over pass. Let's zoom in and place a door that so that we can enter our basement. I'm going to add a hatch by the bench next to the fire-barrel. Over on our items menu, I expand World Objects and click on 'Door', type in Hatch to the filter box up top and let's use VHDTower02Hatch, drag to the world window and position it how you want. http://img696.imageshack.us/img696/4307/linkreference.jpg A common problem I run into is that I position my door/hatch the way I want and add the Teleport Reference only to find that the position is so low it drops be below the ground mesh and I keep falling, so I've made it a good habit to leave ground hatches elevated about 20/30 points. You should still have the Reference Window open from the basement utility door, let's bring it back to focus and go to the 'Teleport Tab', select the Teleport Check box followed by "Linked Door: (Select Reference In Render Window)" you should see your cursor change to a cross marker with a circle around it. When you hover over a linkable door it will turn white, if it remains red then for some reason.. you cannot use it, select a different one or start over. Let's go ahead and select the hatch as a teleport reference marker. You should see a yellow rectangle teleport marker in the middle of the hatch. Now we need to readjust our position of the hatch since we left it elevated, double click on it and select the 3D Data tap right of Teleport tab and bring it down to the level you want, just make sure it's not too low or you won't be able to click on it. You now don't need to do anything else to the hatch, it will link your basement to the 188 Trading post. To make sure this worked, double click on the Yellow Teleport marker, you'll have a new box come up asking if you want to View door reference for this door Marker (in cell MyFirstBasement)?, click yes. Now if everything went ok you should be back inside the MyFirstBasement Cell if you are Click 'OK' on the bottom of the Reference window for the Utility door and close that window out. Move your camera around until you are focused on the utility door again, you'll see the same Yellow teleport marker that you did on the hatch but it's centered in the middle of the door, we need to move it back inside the 'basement', click on it.. and drag it in front of the door, inside. This is will the player will 'land' when they click on the hatch. The pyramid on the marker indicates which direction the player will face when they use the door. Now then, you are just getting started. Now comes the fun stuff! From here, you can edit and change your 'basement' any way you see fit. Remember you don't have to use a hatch, you can do the same steps using a normal door in the location that you want. Long as you select a non-quest object from the Door list, you should be fine. You may want to load your esp file in the game to play test it, run over to 188 Trading post and make sure everything is fine. I've included the actual esp that I did along with you here if you want to look at it.. tinker with it, maybe get a better understanding of what went on during the steps we took. Additionally you should read over the GECK Wiki in the link I've included at the bottom, it will explain just about everything you need and then some to pull off some nice mods. It will frustrate you at first, you'll pull hair.. throw stuff perhaps, but in the end I find it enjoyable and worthwhile. Helps me escape. I hope this helps, be sure to send me a link to your Mod when you finish it I'd love to see it! If you need any more help let us know, or you can even send me a private message if you want. Link Of Interest: http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Finalize_and_Connect MyFirstBasement.esp : Cheers, hope everything goes well!codepoet Link to comment Share on other sites More sharing options...
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