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Extra utility/armor/ammo slots?


xanieeee

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I dont know if this helps you guys.

I have a mod taken from the Workshop called Armors and utility spot.

It does not help the kevlar, except ob those dlc armor that look like EU, EW.

Dont ask me why, but at first glance they dont give the spot but if I change what they carry I get another spot, so I can both have one grenade and one something else then a grenade.

 

So maybe if you guys can figure out why dlc armor works and not standard kevlar.

 

There is a flag on armors that specifically gives the soldier an extra utility slot. That's baked in, however, and isn't something that can be expanded on to give other inventory slots beyond that specific utility slot from armors.

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Small edit:

There is a flag on armors that specifically gives the soldier an extra utility slot. That's baked in, however, and isn't something that can be expanded on to give other inventory slots beyond that second utility slot from armors.

Aka there's no easy or known hard way to add a third utility slot to non grenadiers.
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Or is that what you meant?

It was that... sorry for not being totally clear.

It would be nice if one would find easier way to add a grenade slot to non grenadiers for what ever it's worth.

 

 

Ah, that's what you mean. I think you could probably add the grenadier grenade slot to other soldier classes relatively easily; IIRC, you could edit their squaddie ability scripts to "purchase the grenade pocket" just like the grenadier.

Edited by Lucubration
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