Bennytheowl Posted February 14, 2016 Share Posted February 14, 2016 (edited) So I'm making a mod at the moment and need 3 initially disabled ghouls to spawn when a quest stage is displayed, when the player has an item or after a dialogue option has been picked. I've tried different kinds of scripts but they don't seen to work, i'm probably doing it wrong but I don't know what i'm doing wrong. 1st example. scn bitsotspawnscriptbegin saytodone bitsotJamestopicbitsotglowingghoulref.enabledend 2nd example. scn bitsotspawnscriptbegin onadd playerbitsotglowingghoulref.enabledend If someone could help me with one of these scripts, or provide a better one i'd appreciate it, I have GECK Powerup Edited February 14, 2016 by Bennytheowl Link to comment Share on other sites More sharing options...
TommInfinite Posted February 15, 2016 Share Posted February 15, 2016 There is no such function as "enabled". It's "enable".You might find this useful - http://geck.bethsoft.com/index.php?title=Complete_List_of_Function_in_Fallout_New_Vegas bitsotglowingghoulref.enable Link to comment Share on other sites More sharing options...
Bennytheowl Posted February 15, 2016 Author Share Posted February 15, 2016 (edited) There is no such function as "enabled". It's "enable".You might find this useful - http://geck.bethsoft.com/index.php?title=Complete_List_of_Function_in_Fallout_New_Vegas bitsotglowingghoulref.enableYes im aware, it was a typo. Edited February 15, 2016 by Bennytheowl Link to comment Share on other sites More sharing options...
TommInfinite Posted February 15, 2016 Share Posted February 15, 2016 This function works - ghoul should be enabled. Are you sure that these blocks fire? You might want to add "showmessage MyMessage" to be sure that scripts run. Link to comment Share on other sites More sharing options...
Bennytheowl Posted February 16, 2016 Author Share Posted February 16, 2016 This function works - ghoul should be enabled. Are you sure that these blocks fire? You might want to add "showmessage MyMessage" to be sure that scripts run. It's working now for some reason, don't know what the problem was. Cheers anyway. Link to comment Share on other sites More sharing options...
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