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when I try to explore, usually my game just crashes out of nowhere it's starting to bum me out

 

Below is my load order

 

I haven't even left goodsprings, and everytime terrain loads, my game goes bonkers.

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
FOOK - New Vegas.esm=1
New Vegas Redesigned 3.esm=1
FOOK - New Vegas DLCs.esm=1
rePopulated Wasteland.esm=1
AWorldOfPain(Preview).esm=1
NVStripOpen.esm=1
AWOPDeadMoney.esm=1
NPC Project.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
Caliber.esm=1
CaliberXgunrunners.esm=1
CaliberXhonesthearts.esm=1
SomeguySeries.esm=1
OONV.esm=1
Weapons.of.the.New.Millenia.esm=1
More Traits.esm=1
More Perks for Companions.esm=1
More Perks.esm=1
More Perks for Old World Blues.esm=1
More Perks for Honest Hearts.esm=1
More Perks for Dead Money.esm=1
The New Bison Steve Hotel.esm=1
domecity.esm=1
SaxxonsQuestPack.esm=1
Momod.esm=1
Afterschool Special.esm=1
Military Explansion Program.esm=1
WastelandExtended.esp=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
VMW.esp=1
The Mod Configuration Menu.esp=1
FOOK - New Vegas.esp=1
Project Nevada - Rebalance Complete.esp=1
NPC Project - Freeside.esp=1
New Vegas Redesigned 3.esp=1
FOOK - New Vegas DLCs.esp=1
Project Nevada - All DLC.esp=1
FOOK-NVR3 CP.esp=1
FOOK-PN Convergence.esp=1
EVE FNV - ALL DLC.esp=1
Project Nevada - Cyberware Additions.esp=1
OONV - Override.esp=1
IMPACT.esp=1
Kobu's Free Wild Wasteland Trait.esp=1
The Weapon Mod Menu.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
WMX-EVE-AllDLCMerged.esp=1
TheInheritance.esp=1
AK_AR15WP.esp=1
NewVegasBountiesIII.esp=1
Russell.esp=1
CourierCacheWSE.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
WMX-ModernWeapons.esp=1
WMX-POPMerged.esp=1
Badmothaf*#@a.esp=1
GasPumpsOfNV.esp=1
AWOPDeadMoneyVendorPatch.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
NewVegasKiller.esp=1
TheBetterAngels.esp=1
FNV NPCs Travel.esp=1
BuildableBotsNV.esp=1
KingOfTheRing.esp=1
OONV - AWOP - WMX.esp=1
WMX-ArenovalisTextures.esp=1
ItemBrowser.esp=1
Immersive Minigames.esp=1
DarNifiedUINV.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
More Traits Update.esp=1
Zan_AutoPurge_SmartAgro_NV.esp=1
More Perks for Companions Update.esp=1
MoreBeardAndMoustacheStyles.esp=1
More Perks Update.esp=1
More Perks for Old World Blues Update.esp=1
More Perks for Honest Hearts Update.esp=1
More Perks for Dead Money Update.esp=1
Near Death.esp=1
GlovesGalore_DeadMoney.esp=1
GlovesGalore.esp=1
Armored Jumpsuits.esp=1
Armored Jumpsuits Old World Blues.esp=1
Armored Jumpsuits Dead Money.esp=1
populatedcasino.esp=1
XRocket.esp=1
Ultimate Invisible Wall Remover.esp=1
Tutorial Killer.esp=1
Tutorial Killer - Project Nevada.esp=1
TOZ66.esp=1
Galil.esp=1
FAMAS.esp=1
Delay DLC - DM + HH + OWB + LR + GRA.esp=1
Couriers Stash - Package Selection Menu.esp=1
Integration - Couriers Stash.esp=1
10mm Revolver.esp=1
FCO - OHSB NPC Edits.esp=0
HoboHome.esp=1
Hobo's Rags.esp=1
CNR_Beta.esp=1
FOOK-PN-CNR CP.esp=1
AWOPCaliberXAmmoPatch.esp=1
FCO - Russell.esp=0
YUP - NPC Fixes (Base Game + All DLC).esp=1
Vurt's WFO.esp=1
FOVSlider.esp=1
CASM with MCM.esp=1
Mission Mojave - Ultimate Edition Plus.esp=0
Mission Mojave - Ultimate Edition Plus Standalone.esp=1
MoMod-Aliens.esp=1
HoboBreach.esp=1
Couriers Blunder + Rifle.esp=1
Momodlorefriendly.esp=1
MonsterModLorefriendlyDLC.esp=1
Monster Mod Wasteland Edition.esp=1
AWOP - Russell.esp=1
AWOP-MoMod.esp=1
AWOP-NVR3.esp=1
XREInterior.esp=1
SA-MSP.esp=1
hobolife.esp=1
Door!.esp=1
FCO - NPC Changes.esp=0
Winchester Model 1912 Trench Gun NV.esp=1
Thunderpipe.esp=1
Reload Sounds.esp=1
Vepr-3V VPO-134 NV.esp=1
Remington Model 10-A NV.esp=1
DJ308-590A1.esp=1
Performance Of The Gods.esp=1

Edited by HeavyWeaponsPerson
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You haven't mentioned if you are using a mod manager. If not, you should. If you are, it should be able to produce a sorted load order list.

 

I see you have "Mission Mojave Ultimate Edition Plus" and "(MMUE) Plus Standalone" installed. Pretty sure you only need one. Note the instructions on the download page to rename the BSA for "Mission Mojave Ultimate Edition Plus.bsa" to "Mission Mojave - Ultimate Edition Standalone.bsa" if using the "Standalone" version. That's because the filename for the ESP and BSA must be the same. Can't be the same for both ESPs.

 

Not sure if you are aware, but I was initially confused by this file and MMUE in general (which did not show up on searches for "Mission Mojave" alone). The "Plus" version is a mod collection. The original "Mission Mojave Ultimate Edition" is bug fixes: 27,000 records of them. I'm successfully using both YUP and MMUE for a stable game.

 

Conflicting record resolution is the name of the game with Bethesda games. The "Bashed Patch" produced by Wrye Flash is the tool for that. The "Wrye Bash Pictorial Guide" will get you started with that. (Wrye Flash is merely a version of WB specific for dealing with FNV record types. Functionally identical with WB.)

 

I haven't counted, but you have a pretty full list of mods. People say there is a "hard cap" of 140 active mods. I usually take such exact limits with a grain of salt. Too much varies from system to system. Once you start to get above 130 files you should start looking into merging mods that don't conflict with any others to reduce the mod count. The "STEP Guide" page covers this pretty well. The Bashed Patch process merges some mods completely, which then means those mods can be deactivated, which it handles. That also reduces the active plugin count.

 

I also note you are using CASM. The problem with any automated save mechanism is that it can't tell when it's scheduled time to save comes around what else is going on "behind the scenes". This can cause the save to be during the middle of a quest update and cause it to be broken on reload. Similar other "state" problems can occur such as during a cell transition. Much safer to manually save when you are reasonable sure nothing else is going on. In a related fashion, the "quick save" process is risky because it overwrites the same files, over and over and over. The solution I like is "Clean Quick Saves", which creates a new file each time. This can quickly fill up your 1000 save files count, but if you take the time to periodically go back and delete unneeded ones after you make a "full save", it frees up the count. Just don't rely upon quick saves, as they seem to skimp on what is saved compared to a "full save".

 

-Dubious-

Edited by dubiousintent
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