HeavyWeaponsPerson Posted February 15, 2016 Share Posted February 15, 2016 (edited) when I try to explore, usually my game just crashes out of nowhere it's starting to bum me out Below is my load order I haven't even left goodsprings, and everytime terrain loads, my game goes bonkers. GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1FOOK - New Vegas.esm=1New Vegas Redesigned 3.esm=1FOOK - New Vegas DLCs.esm=1rePopulated Wasteland.esm=1AWorldOfPain(Preview).esm=1NVStripOpen.esm=1AWOPDeadMoney.esm=1NPC Project.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Caliber.esm=1CaliberXgunrunners.esm=1CaliberXhonesthearts.esm=1SomeguySeries.esm=1OONV.esm=1Weapons.of.the.New.Millenia.esm=1More Traits.esm=1More Perks for Companions.esm=1More Perks.esm=1More Perks for Old World Blues.esm=1More Perks for Honest Hearts.esm=1More Perks for Dead Money.esm=1The New Bison Steve Hotel.esm=1domecity.esm=1SaxxonsQuestPack.esm=1Momod.esm=1Afterschool Special.esm=1Military Explansion Program.esm=1WastelandExtended.esp=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1VMW.esp=1The Mod Configuration Menu.esp=1FOOK - New Vegas.esp=1Project Nevada - Rebalance Complete.esp=1NPC Project - Freeside.esp=1New Vegas Redesigned 3.esp=1FOOK - New Vegas DLCs.esp=1Project Nevada - All DLC.esp=1FOOK-NVR3 CP.esp=1FOOK-PN Convergence.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - Cyberware Additions.esp=1OONV - Override.esp=1IMPACT.esp=1Kobu's Free Wild Wasteland Trait.esp=1The Weapon Mod Menu.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1WMX-EVE-AllDLCMerged.esp=1TheInheritance.esp=1AK_AR15WP.esp=1NewVegasBountiesIII.esp=1Russell.esp=1CourierCacheWSE.esp=1Project Nevada - WMX.esp=1Project Nevada - EVE All DLC.esp=1WMX-ModernWeapons.esp=1WMX-POPMerged.esp=1Badmothaf*#@a.esp=1GasPumpsOfNV.esp=1AWOPDeadMoneyVendorPatch.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1NewVegasKiller.esp=1TheBetterAngels.esp=1FNV NPCs Travel.esp=1BuildableBotsNV.esp=1KingOfTheRing.esp=1OONV - AWOP - WMX.esp=1WMX-ArenovalisTextures.esp=1ItemBrowser.esp=1Immersive Minigames.esp=1DarNifiedUINV.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1More Traits Update.esp=1Zan_AutoPurge_SmartAgro_NV.esp=1More Perks for Companions Update.esp=1MoreBeardAndMoustacheStyles.esp=1More Perks Update.esp=1More Perks for Old World Blues Update.esp=1More Perks for Honest Hearts Update.esp=1More Perks for Dead Money Update.esp=1Near Death.esp=1GlovesGalore_DeadMoney.esp=1GlovesGalore.esp=1Armored Jumpsuits.esp=1Armored Jumpsuits Old World Blues.esp=1Armored Jumpsuits Dead Money.esp=1populatedcasino.esp=1XRocket.esp=1Ultimate Invisible Wall Remover.esp=1Tutorial Killer.esp=1Tutorial Killer - Project Nevada.esp=1TOZ66.esp=1Galil.esp=1FAMAS.esp=1Delay DLC - DM + HH + OWB + LR + GRA.esp=1Couriers Stash - Package Selection Menu.esp=1Integration - Couriers Stash.esp=110mm Revolver.esp=1FCO - OHSB NPC Edits.esp=0HoboHome.esp=1Hobo's Rags.esp=1CNR_Beta.esp=1FOOK-PN-CNR CP.esp=1AWOPCaliberXAmmoPatch.esp=1FCO - Russell.esp=0YUP - NPC Fixes (Base Game + All DLC).esp=1Vurt's WFO.esp=1FOVSlider.esp=1CASM with MCM.esp=1Mission Mojave - Ultimate Edition Plus.esp=0Mission Mojave - Ultimate Edition Plus Standalone.esp=1MoMod-Aliens.esp=1HoboBreach.esp=1Couriers Blunder + Rifle.esp=1Momodlorefriendly.esp=1MonsterModLorefriendlyDLC.esp=1Monster Mod Wasteland Edition.esp=1AWOP - Russell.esp=1AWOP-MoMod.esp=1AWOP-NVR3.esp=1XREInterior.esp=1SA-MSP.esp=1hobolife.esp=1Door!.esp=1FCO - NPC Changes.esp=0Winchester Model 1912 Trench Gun NV.esp=1Thunderpipe.esp=1Reload Sounds.esp=1Vepr-3V VPO-134 NV.esp=1Remington Model 10-A NV.esp=1DJ308-590A1.esp=1Performance Of The Gods.esp=1 Edited February 15, 2016 by HeavyWeaponsPerson Link to comment Share on other sites More sharing options...
dubiousintent Posted February 17, 2016 Share Posted February 17, 2016 Use LOOT to sort your load order. YUP belongs higher and MCM lower, just for starters. -Dubious- Link to comment Share on other sites More sharing options...
HeavyWeaponsPerson Posted February 17, 2016 Author Share Posted February 17, 2016 Use LOOT to sort your load order. YUP belongs higher and MCM lower, just for starters. -Dubious-used it multiple times, does nothing. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 18, 2016 Share Posted February 18, 2016 (edited) You haven't mentioned if you are using a mod manager. If not, you should. If you are, it should be able to produce a sorted load order list. I see you have "Mission Mojave Ultimate Edition Plus" and "(MMUE) Plus Standalone" installed. Pretty sure you only need one. Note the instructions on the download page to rename the BSA for "Mission Mojave Ultimate Edition Plus.bsa" to "Mission Mojave - Ultimate Edition Standalone.bsa" if using the "Standalone" version. That's because the filename for the ESP and BSA must be the same. Can't be the same for both ESPs. Not sure if you are aware, but I was initially confused by this file and MMUE in general (which did not show up on searches for "Mission Mojave" alone). The "Plus" version is a mod collection. The original "Mission Mojave Ultimate Edition" is bug fixes: 27,000 records of them. I'm successfully using both YUP and MMUE for a stable game. Conflicting record resolution is the name of the game with Bethesda games. The "Bashed Patch" produced by Wrye Flash is the tool for that. The "Wrye Bash Pictorial Guide" will get you started with that. (Wrye Flash is merely a version of WB specific for dealing with FNV record types. Functionally identical with WB.) I haven't counted, but you have a pretty full list of mods. People say there is a "hard cap" of 140 active mods. I usually take such exact limits with a grain of salt. Too much varies from system to system. Once you start to get above 130 files you should start looking into merging mods that don't conflict with any others to reduce the mod count. The "STEP Guide" page covers this pretty well. The Bashed Patch process merges some mods completely, which then means those mods can be deactivated, which it handles. That also reduces the active plugin count. I also note you are using CASM. The problem with any automated save mechanism is that it can't tell when it's scheduled time to save comes around what else is going on "behind the scenes". This can cause the save to be during the middle of a quest update and cause it to be broken on reload. Similar other "state" problems can occur such as during a cell transition. Much safer to manually save when you are reasonable sure nothing else is going on. In a related fashion, the "quick save" process is risky because it overwrites the same files, over and over and over. The solution I like is "Clean Quick Saves", which creates a new file each time. This can quickly fill up your 1000 save files count, but if you take the time to periodically go back and delete unneeded ones after you make a "full save", it frees up the count. Just don't rely upon quick saves, as they seem to skimp on what is saved compared to a "full save". -Dubious- Edited February 18, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
HeavyWeaponsPerson Posted February 29, 2016 Author Share Posted February 29, 2016 Awesome! thanks. Link to comment Share on other sites More sharing options...
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