cambragol Posted May 18, 2011 Share Posted May 18, 2011 Well, make a duplicate of the original door in the exact same place. It will not have destinations set, so set them to wherever you wish. Then set that door to be Initially Disabled, via the checkbox in the Reference. So now you have the original door, and a second, identical, but hidden door in the exact same place. Then, in game, you can create a script that fires whenever or however you wish, that will simultaneously set the original door to 'disabled' and the new door to 'enabled'. The effect for the character, visually, will be as if nothing has happened. But when they go to that door and go through it, they will be sent to the destination that you have set for it, in this case the Lucky38 interior, rather than the destination of the original door, the inside of the Goodsprings Schoolhouse. Link to comment Share on other sites More sharing options...
Nyxzimus Posted May 20, 2011 Author Share Posted May 20, 2011 You can achieve the same effect by just disabling the original door, and enabling another, indentical door in its place with the Lucky38 Casino as a destination.Would you mind going into a little more detail? I have tried this all day and have not had any success....I just really don't know what you mean. Link to comment Share on other sites More sharing options...
cambragol Posted May 21, 2011 Share Posted May 21, 2011 Hmm..do you know how to make doors that connect cells? Link to comment Share on other sites More sharing options...
pleaseban Posted May 21, 2011 Share Posted May 21, 2011 Hmm..do you know how to make doors that connect cells?I am trying to acomplish this without using the GECK Link to comment Share on other sites More sharing options...
enlo Posted May 21, 2011 Share Posted May 21, 2011 why NOT use geck?If you don't want to make a mod, then why not use coc <cellid> to teleport wherever you want? GECK:doubleclick the door in the 3D viewport, set it to persistent reference and give it a reference ID.add a second door, and do the same (different name) and also disable it. you can now point that door to somewhere else.now you can add a script to something (item, activator, ...) to switch the enable/disable of those two doors. The GECK wiki will tell you how to add scripts and so on Link to comment Share on other sites More sharing options...
Nyxzimus Posted May 21, 2011 Author Share Posted May 21, 2011 Hmm..do you know how to make doors that connect cells?I am trying to acomplish this without using the GECK Lol I think you mean "He" is trying to accomplish this without using the GECK but thank you for clarifying that. Link to comment Share on other sites More sharing options...
Nyxzimus Posted May 21, 2011 Author Share Posted May 21, 2011 why NOT use geck?If you don't want to make a mod, then why not use coc <cellid> to teleport wherever you want? GECK:doubleclick the door in the 3D viewport, set it to persistent reference and give it a reference ID.add a second door, and do the same (different name) and also disable it. you can now point that door to somewhere else.now you can add a script to something (item, activator, ...) to switch the enable/disable of those two doors. The GECK wiki will tell you how to add scripts and so onI am very grateful for everyones replies but I have my own (and lenghtly explanations I prefer not to go into detail about) for NOT using the GECK Number one being the Geck has to save as a plug in and I do not want this.I know there is a way to set the destination in game, I am just unsure if its something in NVSE or a console command in the game already. Link to comment Share on other sites More sharing options...
davidlallen Posted May 21, 2011 Share Posted May 21, 2011 The original poster asked a question about modding for consoles, edited the OP to remove the explicit reference, got banned, and popped up with a new account name. So I imagine he will be banned again. Link to comment Share on other sites More sharing options...
stevie70 Posted May 21, 2011 Share Posted May 21, 2011 (edited) You can achieve the same effect by just disabling the original door, and enabling another, indentical door in its place with the Lucky38 Casino as a destination.Would you mind going into a little more detail?if you mean detail about the door enabling thing: you take your door #1, make it a persistent ref and give it a reference name, say door1masterREF. you can then disable/enable this by script with door1masterREF.disable 0 (or the otherway ...enable 0). the 0 behind the disable is to make it pop in/out instead of fade (looks funny on a door), if this is 1 or unset, it will fade. now you duplicate your door in the same place & set the new one(s) up with the new teleport location(s);if you just need two different doors (=teleport locations), you now just have to open the second doors enabling-parent-tab, set up the first door as enabling parent (that's the reason i called that "...master..." in the first place) and check "opposite of parent", so it automatically appears when door 1 disappears and vice versa, and check pop in so it pops, not fades (who'd want that anyway :-) if you need more than two doors, you do the same as with door one (persistant, refname...) with every one of them and can then disable/enable the ones you need per script as above. makes lots of code with more doors though, so maybe you can figure out a working enabling-parent-chain or something (an enabling parent can very well have an enabling parent itself), sometimes works for me. or maybe there's an even better way i don't know yet, don't know yet. :-)well and that's about it already... Edited May 21, 2011 by stevie70 Link to comment Share on other sites More sharing options...
Nyxzimus Posted May 21, 2011 Author Share Posted May 21, 2011 The original poster asked a question about modding for consoles, edited the OP to remove the explicit reference, got banned, and popped up with a new account name. So I imagine he will be banned again.Yes that was the original post yes but what I am doing has NOTHING to do with a console anymore. I got banned from the chat room because I was accused of having a non steam version of FNV which I had to show proof I bought the actual game. I understand your comments but unfourtinately this is not the case and to be blunt it was people like you that got me temporarly banned from chat.What I am doing in NO WAY violates nexus' TOU and post like this only cause the real reason of the post to be over looked.To everyone else that has helped I am forever grateful. And as far as "popped up with a new account name" that is rediculous as I didnt need a second account as I can post and chat and I am sure the moderators here are smart enough and have the capibilities to view my IP and realize they dont match. Link to comment Share on other sites More sharing options...
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