Nyxzimus Posted May 21, 2011 Author Share Posted May 21, 2011 You can achieve the same effect by just disabling the original door, and enabling another, indentical door in its place with the Lucky38 Casino as a destination.Would you mind going into a little more detail?if you mean detail about the door enabling thing: you take your door #1, make it a persistent ref and give it a reference name, say door1masterREF. you can then disable/enable this by script with door1masterREF.disable 0 (or the otherway ...enable 0). the 0 behind the disable is to make it pop in/out instead of fade (looks funny on a door), if this is 1 or unset, it will fade. now you duplicate your door in the same place & set the new one(s) up with the new teleport location(s);if you just need two different doors (=teleport locations), you now just have to open the second doors enabling-parent-tab, set up the first door as enabling parent (that's the reason i called that "...master..." in the first place) and check "opposite of parent", so it automatically appears when door 1 disappears and vice versa, and check pop in so it pops, not fades (who'd want that anyway :-) if you need more than two doors, you do the same as with door one (persistant, refname...) with every one of them and can then disable/enable the ones you need per script as above. makes lots of code with more doors though, so maybe you can figure out a working enabling-parent-chain or something (an enabling parent can very well have an enabling parent itself), sometimes works for me. or maybe there's an even better way i don't know yet, don't know yet. :-)well and that's about it already...You are awesome. Thanks for your help. Link to comment Share on other sites More sharing options...
stevie70 Posted May 23, 2011 Share Posted May 23, 2011 You are awesome. Thanks for your help.no prob. actually i already wanted to apologize 4 posting it cause i hadn't seen there were already 2 pages of answers, thought it ended after your q on the 1st... :-) Link to comment Share on other sites More sharing options...
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