anthropg Posted June 29, 2007 Share Posted June 29, 2007 http://www.youtube.com/watch?v=ad_id0-OWhQ So, one of my mods has gone and messed up my game pretty good. Now, without any mods active, I still have a problem in that whatever I shoot, using whatever bow or ammunition, comes flying my way. There's got to be a way to get rid of this bug without restarting. I think I try too many mods too soon after their release :( Link to comment Share on other sites More sharing options...
Sypron Posted June 29, 2007 Share Posted June 29, 2007 I had something similair. Whenever I hit things with my sword they would fly off in random directions. I think it was caused from me installing Area based damage by talkie toaster. Fixed it by turning the mod of and loading up a game from before I installed the mod. Link to comment Share on other sites More sharing options...
anthropg Posted June 29, 2007 Author Share Posted June 29, 2007 I used area based damage by TalkieToasterfor a bit. I bet that is the cause. My last save game is quite quite a while ago. There must be a way to fix what the mod did. Link to comment Share on other sites More sharing options...
Sypron Posted June 29, 2007 Share Posted June 29, 2007 Even if there is, I don't know how. Sorry. I lost a bit of time playing too, but this is the price of mods. You get more enjoyment but put your save game's neck out. Link to comment Share on other sites More sharing options...
mezlo Posted June 29, 2007 Share Posted June 29, 2007 Which mod by TalkieToaster are you talking about? This sounds like his mod changed some game variable settings. It may be possible to create another mod which resets those settings. Mez Link to comment Share on other sites More sharing options...
Povuholo Posted June 29, 2007 Share Posted June 29, 2007 Which mod by TalkieToaster are you talking about? This sounds like his mod changed some game variable settings. It may be possible to create another mod which resets those settings. MezI think he meant Locational Damage. :) Link to comment Share on other sites More sharing options...
anthropg Posted June 29, 2007 Author Share Posted June 29, 2007 TalkieToaster just put out a package of mods under the title of Locational Damage. The one in particular that is probably the culprit is Armour Per Location, seeing as that is the one that TalkieToaster now warns against use on tesssource.net I was thinking a mod could do the trick myself. Either that or a way to clear out variables set by mods. I've tried to use the construction set a bit, and it confuses me :( It doesn't seem terribly intuitive to me at all. I think I"ll wait a few days to see if TalkieToaster puts up a fix, and then start over. Or move on to a new game. Thanks for the responses btw. Link to comment Share on other sites More sharing options...
mezlo Posted June 29, 2007 Share Posted June 29, 2007 I just created a mod which resets the global variables changed by the Armour per Location mod. Make sure it loads after any other mods you have active and see if it helps with the issue. Keep in mind that if any other mod you use modifies these variables, there may be other unpredictable side effects. (link removed) Mez Link to comment Share on other sites More sharing options...
anthropg Posted June 29, 2007 Author Share Posted June 29, 2007 Awesome! I'll give it a try and see if it works. Thanks Link to comment Share on other sites More sharing options...
anthropg Posted June 29, 2007 Author Share Posted June 29, 2007 With no other mods loaded except for the fix mod, I still get the same problem. So, does that mean that I was wrong about which mod was causing the problems? Thanks for that mod anyway. I'm impressed that you went out of your way like that for me. Link to comment Share on other sites More sharing options...
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