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[Mod Requests] I'd like some of these ideas brought to Xcom2.


Havoc10K

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I will point out what I would like to see, and am willing to discuss this with anyone interested in testing or doing it. I myself am not a modder as I have already said multiple times.

 

1-Ranger Mods:

-Lightsaber

 

Doesn't replace any of the existing weapons for Ranger blades.

Requires the following research to be completed:

-Modular Weapons

-Beam weapons

-Plasma Blade

 

Enables the research :

Custom Research Tree:

-Elerium Cores

>Elerium Crystal

>Beam Blade (Lightsaber Sword)

 

This weapon deals the same amount of damage as plasma blade, however instead of burning, it places rapture on target, and has 15% chance to EXECUTE target (instant kill)

 

2-Specialist Mods:

-Gremlin Turret

 

Once you research MECs, and Turrets and are able to build the defence centre, you get to research a new tech:

-Modular Gremlin

>Gremlin Turret

 

The Gremlin Turret works similarly to the ones in X-Com EU. However instead they are immobile.

 

The specialist orders the gremlin to emplace itself in a specified location, the unit turns itself into a small turret, and is capable of dealing damage based on it's technology level + specialists hacking level.

 

Gremlin mark3 + hacking level %

(3+200%=9 damage)

(3+100%=6 damage)

 

So if the specialists hacking stat is around 245 (like one of mine due to permanent stat boosts from hacking) the damage will be around 10.

 

Additionally, while the gremlin turret is up, the specialist should be immobile, but can shoot with -40% aim penalty.

 

3-Psi Ops Mods:

 

It pisses me off that I need a Psi Amp for abilities, I would actually prefer the psi-ops to be able to use a melee weapon instead, I actually rarely use psi-ops abilities later in the game cuz most enemies I encounter are either robotic, lancers, naah, that's it, robots and lancers, the gatekeeper is easy to kill and impossible to mind control so psi-ops are mainly just used as support, preventing panic and shooting enemies.

 

So that's that, depending on what blade I have it would work the same way as having an amp. Just with SLASH ability.

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I recently posted a general post about this (adding new weapon tiers w/ requirements to be researched) and expanding the classes to add diversity to the 4 base classes as well as adding new ones. In organized fashion not just a bunch of random standalone mods by different modders. Hopefully someone (or group) picks it up.

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