Nolanoth Posted February 16, 2016 Share Posted February 16, 2016 (edited) Can someone please make a mod that would prevent the game from messing with the characters you crate via the character pool? I made a lot of my friends in to game characters and they have requested certain classes. Ben is supposed to be a Grenadier, Rose a Sharpshooter, Michael a Specialist and so on. Once they load in to the game everything is messed up! Their personality/stance changes, some armor peaces get randomized and their god damn classes never get picked... ever! Even if you save scum like mad! Ben becomes a Sharpshooter, Rose a Specialist and Michel is another Sharpshooter. It's driving me crazy! Would someone please fix this crap? Edited February 16, 2016 by Nolanoth Link to comment Share on other sites More sharing options...
davidlallen Posted February 16, 2016 Share Posted February 16, 2016 Please use the mod request forum to request mods. When a rookie is picked from the pool, a class is picked randomly. Also, since it isn't allowed to have the sergeant customization options, those are replaced randomly also. To get the right class, you may want to try this: http://forums.nexusmods.com/index.php?/topic/3808685-choosing-class/&do=findComment&comment=34640495 To avoid losing customization options, you can set the required level for customization to zero (rookie): http://forums.nexusmods.com/index.php?/topic/3778175-initial-attitude-customizable/&do=findComment&comment=34349435 I haven't tried either of these, please let us know what you find. Link to comment Share on other sites More sharing options...
Nolanoth Posted February 17, 2016 Author Share Posted February 17, 2016 OK the first idea... really... REALLY AWFUL! I'd rather pick the class myself like in that Commander's Choice thing. My first entire team on mission one is already composed of the characters I'll be using so unless I can train none rookies in to a different class there's absolutely no point. The point was to make a mod to stop the game from f**king with characters. The other other link proved just a little bit more helpful. Everything is still randomized but it means I have to go over each and every individual character to put them all back in to proper shape and set their moods/stances accordingly. I've already spent hour upon hour to write the biographies and customize 15 unique characters but the game just craps all over it. Link to comment Share on other sites More sharing options...
Kayvaan7472 Posted February 17, 2016 Share Posted February 17, 2016 i'll just do a re-post here or you can just use the console command Note: This will change your soldier's class. WARNING: Will demote/promote to Squaddie. eg. this will make your soldier a Ranger at Squaddie rank MakeSoldierAClass "First Name Last Name" Ranger (With quotation marks, excluding nicknames.) RangerSharpshooterGrenadierSpecialistPsiOperative Link to comment Share on other sites More sharing options...
Nolanoth Posted February 17, 2016 Author Share Posted February 17, 2016 I'm not interested in console commands... sorry. This is what mods are for and I won't open up a console each time I start a new game. Besides there is no guarantee that the command won't mess with the stats on the characters so I'll pass. This is a problem for modders to solve. Link to comment Share on other sites More sharing options...
davidlallen Posted February 17, 2016 Share Posted February 17, 2016 We've given you three solutions. That may be it. Link to comment Share on other sites More sharing options...
Nolanoth Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) Nonsense! How about this - change the number of kills you need to level a rookie to 3 or 4 (maybe even 6 just to be sure), make the Guerrilla Tactics School consume less time to build (like 4 days), increase the number of training slots to 4 instead of 2, train your soldiers in... let's say 3 days? Instead of 5. DONE! No one should get promoted on the first mission unless they get 4 kills (or more) and you won't waste valuable time to finish up one facility. Just how to do it all now? I'm pretty sure there is a code for this stuff in the ini files. Any help please? Edited February 17, 2016 by Nolanoth Link to comment Share on other sites More sharing options...
FabiusCunctator Posted February 18, 2016 Share Posted February 18, 2016 Nonsense! How about this - change the number of kills you need to level a rookie to 3 or 4 (maybe even 6 just to be sure), make the Guerrilla Tactics School consume less time to build (like 4 days), increase the number of training slots to 4 instead of 2, train your soldiers in... let's say 3 days? Instead of 5. DONE! No one should get promoted on the first mission unless they get 4 kills (or more) and you won't waste valuable time to finish up one facility. Just how to do it all now? I'm pretty sure there is a code for this stuff in the ini files. Any help please?Honestly, it'd be easier and more balanced to the original designer's intent if we just made it so the guerrilla tactics school accepted squaddies, and trained them slightly faster than rookies. It's essentially Commander's choice at that point. Link to comment Share on other sites More sharing options...
Nolanoth Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) Well if there is a genius out there who can do it I'm all up for it! But don't look at me. I don't know if I can make this stuff happen. Right now I've only found the kill/rank ratio needed for the changes that could be done. Do you happen to know were are the costs and time needed for cleaning out the rooms? And the time responsible for facility construction? Edited February 18, 2016 by Nolanoth Link to comment Share on other sites More sharing options...
davidlallen Posted February 18, 2016 Share Posted February 18, 2016 The best way to get a particular mod made to your satisfaction is to make it yourself. Really, typing one line in the console to give your squaddie the right class isn't hard. Just add -allowconsole in your launcher options and then type the backslash character in game to get the console. You can find a number of variables related to construction speed in DefaultGameData.ini under [XComGame.XComGameState_HeadquartersXCom], such as DefaultConstructionWorkPerHour. I looked briefly but couldn't find the costs for different buildings. In case you want more info on editing your own ini files, the first article in my sticky resource page is probably a good starting point. http://forums.nexusmods.com/index.php?/topic/3801885-proposed-sticky-thread-modding-resources/ Link to comment Share on other sites More sharing options...
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